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<title>godot.git/tools/doc, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/doc?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/doc?h=2.1.2-stable'/>
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<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Merge tools/docdump in tools/doc</title>
<updated>2016-09-18T21:05:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-01T20:22:41Z</published>
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<id>urn:sha1:bfcfb58efce00baff1e6c78ec2ac20cc4cb0fe6c</id>
<content type='text'>
Reduces clutter in the tools folder.

(cherry picked from commit 6a4ba76836a8a0579a6164351e3fa2d14e29aa79)
</content>
</entry>
<entry>
<title>DocData: Fix null reference not detected correctly</title>
<updated>2016-09-01T06:44:08Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-08-24T16:12:42Z</published>
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<id>urn:sha1:103b04e529259a0b185501d7dbc18f24c3d81a7e</id>
<content type='text'>
(cherry picked from commit b81725b203cfceefd8577cf2ec4ca9dd0d618869)
</content>
</entry>
<entry>
<title>DocData: Fix duplicated parenthesis for default values</title>
<updated>2016-09-01T06:41:12Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-08-18T15:26:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6a563949c7ea8cd3112656f70305b34dde5ba355'/>
<id>urn:sha1:6a563949c7ea8cd3112656f70305b34dde5ba355</id>
<content type='text'>
(cherry picked from commit 9e6b53c8dd0d15bf9f66de4cda08571f43c07d79)
</content>
</entry>
<entry>
<title>Doctool: correct XML indentation</title>
<updated>2016-07-07T21:50:36Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-07-07T21:50:14Z</published>
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<id>urn:sha1:5c77abd8a807d25710d75873b32d3d724c2f4c60</id>
<content type='text'>
fixes #4483
</content>
</entry>
<entry>
<title>Make sure builtin types' constants remain in order</title>
<updated>2016-07-05T20:09:16Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-05T19:57:17Z</published>
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<id>urn:sha1:29b62ce5d009bfdc57e065e450d7e01c5bd5bd05</id>
<content type='text'>
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.
</content>
</entry>
<entry>
<title>Add Variant to the list of clases, so it can be documented (make sure it can't be documented that it can't be used). Closes #5237</title>
<updated>2016-06-29T22:54:22Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-29T22:54:22Z</published>
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<id>urn:sha1:ea6c8d5b8b3a4223b21f8cf2a08af14bb9e81352</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix classes.xml sorting</title>
<updated>2016-06-21T20:20:35Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-21T20:20:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9bde4e565237b60f3543491839a38211ca717e9d'/>
<id>urn:sha1:9bde4e565237b60f3543491839a38211ca717e9d</id>
<content type='text'>
Make methods, signals, theme items and constants sort correctly
</content>
</entry>
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