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<title>godot.git/tools/doc, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/doc?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/doc?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-08T17:01:59Z</updated>
<entry>
<title>Make sure builtin types' constants remain in order</title>
<updated>2016-07-08T17:01:59Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-07-05T19:57:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9420a1b6c11c39c3b8b41be37342fe89cde6e273'/>
<id>urn:sha1:9420a1b6c11c39c3b8b41be37342fe89cde6e273</id>
<content type='text'>
This adds a list of constants for VariantCall to make sure the order of
register is kept when showing in the editor help and in the documentation.

This also remove the sorting of constants from the doctool, so it keeps
the natural order in classes.xml.

(cherry picked from commit 29b62ce5d009bfdc57e065e450d7e01c5bd5bd05)
</content>
</entry>
<entry>
<title>Fix classes.xml sorting</title>
<updated>2016-06-24T23:50:58Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-06-21T20:20:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2389712638cfc95155a9e062253cfc7e44c6c0dc'/>
<id>urn:sha1:2389712638cfc95155a9e062253cfc7e44c6c0dc</id>
<content type='text'>
Make methods, signals, theme items and constants sort correctly

(cherry picked from commit 9bde4e565237b60f3543491839a38211ca717e9d
+ a needed change from e8eb396d7cfec8a96efb78719c0556f1beccf68)
</content>
</entry>
<entry>
<title>Save member information in docdata</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2016-05-13T13:53:08Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7e4fb4365cbbd8b17f386ed515a82575981788a'/>
<id>urn:sha1:d7e4fb4365cbbd8b17f386ed515a82575981788a</id>
<content type='text'>
Closes #4609

(cherry picked from commit 4cbf74da7107a255ceecc602a76f72dde2b77c05)
</content>
</entry>
<entry>
<title>Fix memory leak</title>
<updated>2016-05-06T09:13:41Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-04T14:46:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=48327314772a2e74ec113945a6549e0a4ebe7736'/>
<id>urn:sha1:48327314772a2e74ec113945a6549e0a4ebe7736</id>
<content type='text'>
As pointed out by @sanikoyes in #4541.

(cherry picked from commit 5930408746fab692aaf277ec7b6482e7055f3344)
</content>
</entry>
<entry>
<title>Add missing Vector2Array case to Variant::operator String()</title>
<updated>2016-05-06T09:13:25Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:04:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=975b4d2927967f28cb2a4692ca7b64ee57d5e050'/>
<id>urn:sha1:975b4d2927967f28cb2a4692ca7b64ee57d5e050</id>
<content type='text'>
- Correcly display Vector2Array default arguments in the documentation

(cherry picked from commit 2060e6616cb39362cddc3c57a94292896f9f4525)
</content>
</entry>
<entry>
<title>Fix windows 64-bits build.</title>
<updated>2016-05-06T09:12:31Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-05-03T19:29:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4f57e532b885fd359935510ee95438727cc1462c'/>
<id>urn:sha1:4f57e532b885fd359935510ee95438727cc1462c</id>
<content type='text'>
The change in `tools/doc/doc_data.cpp` is needed because the MSVC
compiler does not support variable length arrays.

Fix #4113

(cherry picked from commit 9424c6c58f0b33f06807936958978e907574a845)
</content>
</entry>
<entry>
<title>Fixed documentation generator for polymorphic functions</title>
<updated>2016-05-06T09:10:48Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2016-05-03T06:45:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e077258c5799173b3a8d4289ea07e91934ae1c4'/>
<id>urn:sha1:7e077258c5799173b3a8d4289ea07e91934ae1c4</id>
<content type='text'>
(cherry picked from commit 57d0b784266f02c8f021d09f4f0bab911d894207)
</content>
</entry>
<entry>
<title>doc: use correct identifier for InputEventJoystick{Motion, Button}</title>
<updated>2016-02-10T22:37:25Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-10T21:58:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6de2b9d8649d81180d7da733237370afd08657fa'/>
<id>urn:sha1:6de2b9d8649d81180d7da733237370afd08657fa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fixes debug_release build</title>
<updated>2016-01-08T20:55:52Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-08T20:54:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e291294c7981f108dbb8658976b109df1850d303'/>
<id>urn:sha1:e291294c7981f108dbb8658976b109df1850d303</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075</title>
<updated>2016-01-03T00:07:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T00:07:03Z</published>
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<id>urn:sha1:23441ec8676f6d804692fe1e49e7fea2bec55341</id>
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</content>
</entry>
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