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<title>godot.git/tools/doc, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/doc?h=2.0-stable</id>
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<updated>2016-02-10T22:37:25Z</updated>
<entry>
<title>doc: use correct identifier for InputEventJoystick{Motion, Button}</title>
<updated>2016-02-10T22:37:25Z</updated>
<author>
<name>hondres</name>
</author>
<published>2016-02-10T21:58:32Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>fixes debug_release build</title>
<updated>2016-01-08T20:55:52Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-08T20:54:35Z</published>
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</entry>
<entry>
<title>Added var2bytes and bytes2var to convet any variable to bytes and back. Closes #2075</title>
<updated>2016-01-03T00:07:03Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T00:07:03Z</published>
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</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</entry>
<entry>
<title>added binary API to StreamPeer, fixes #2863</title>
<updated>2015-12-13T15:53:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-12-13T15:53:29Z</published>
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</content>
</entry>
<entry>
<title>Fixes the make_doc.sh, &lt;, &gt; and &amp; signs in descriptions that cause the parser to break.</title>
<updated>2015-11-19T11:01:42Z</updated>
<author>
<name>Aren Villanueva</name>
</author>
<published>2015-11-18T11:33:29Z</published>
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<id>urn:sha1:5c7e9e7e633088fae7e9c9e30c3814a1b2a7207c</id>
<content type='text'>
Documentation for HTTPClient.
Added a query_string_from_dict method to HTTPClient to create a x-www-form-urlencoded valid query string for GET and POST messages.
String now has http_escape() and http_unescape() methods to help facilitate the above query_string_from_dict method.
</content>
</entry>
<entry>
<title>Cosmetic fixes to SCons buildsystem</title>
<updated>2015-11-01T19:53:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-01T19:53:26Z</published>
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<id>urn:sha1:399b1b047498d154440f5cda4a5ceb08ea3de68e</id>
<content type='text'>
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
</content>
</entry>
<entry>
<title>Fix a bug with doctool ("  &gt;")</title>
<updated>2015-09-23T14:16:39Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2015-09-23T14:16:39Z</published>
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<id>urn:sha1:38a5e023afb0894e30a6d1bdea8e7ccb429e3d0d</id>
<content type='text'>
Please test, this was made from GitHub GUI, so couldn't test it myself.</content>
</entry>
<entry>
<title>Several performance improvements, mainly in loading and instancing scenes and resources.</title>
<updated>2015-06-29T03:29:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-06-29T03:29:49Z</published>
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<id>urn:sha1:95047562d743b1c1fdc007432c8a0c145a455c5d</id>
<content type='text'>
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
</content>
</entry>
<entry>
<title>resolved some cases wehre built-in doc is not properlt generated, fixes #1719</title>
<updated>2015-04-22T03:25:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-22T03:25:13Z</published>
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