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<title>godot.git/tools/doc, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/doc?h=1.1-rc2</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/doc?h=1.1-rc2'/>
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<updated>2015-04-22T03:25:13Z</updated>
<entry>
<title>resolved some cases wehre built-in doc is not properlt generated, fixes #1719</title>
<updated>2015-04-22T03:25:13Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-22T03:25:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=66c71c21df55395adb8938dcd9c03fa3fae0043b'/>
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</entry>
<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fdaa2920eb21fff3320a17e9239e04dfadecdb00'/>
<id>urn:sha1:fdaa2920eb21fff3320a17e9239e04dfadecdb00</id>
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</entry>
<entry>
<title>-Work in progress visual shader editor *DOES NOT WORK YET*</title>
<updated>2015-01-03T19:52:37Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-01-03T19:52:37Z</published>
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<id>urn:sha1:fbdd925d9be1c4c96d05089d7d5a58cd938b002c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>SceneMainLoop -&gt; SceneTree</title>
<updated>2014-11-06T00:20:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-11-06T00:20:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0dbedd18fc62f700e92a4cf581e505d849bc47ad'/>
<id>urn:sha1:0dbedd18fc62f700e92a4cf581e505d849bc47ad</id>
<content type='text'>
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
</content>
</entry>
<entry>
<title>Fixes</title>
<updated>2014-10-14T22:44:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-10-14T22:44:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cd218b8c09482f9f9f2d15285d55ad955673697f'/>
<id>urn:sha1:cd218b8c09482f9f9f2d15285d55ad955673697f</id>
<content type='text'>
-=-=-

-Fixed normalmap depth parameter
-Fixes to DirAccess on Windows
-Double click on resource dock will open them
-Fixes to doc generator (should make github wiki on class list more up to date)
</content>
</entry>
<entry>
<title>Bug Fixes</title>
<updated>2014-06-30T01:41:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-06-30T01:41:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01632a824ee7e2326aa90b32d75c2fe09f61a37e'/>
<id>urn:sha1:01632a824ee7e2326aa90b32d75c2fe09f61a37e</id>
<content type='text'>
-=-=-=-=-

-Documentation now shows overridable theme values (though this needs to be documented).
-Detect when object transform is flipped and flip normals too.
-TileMap can specify bounce and friction for collision.
-Removed limit of 4 lights per object
-Added is_hovered() to buttons.
</content>
</entry>
<entry>
<title>-added kinematic body</title>
<updated>2014-02-22T23:28:19Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-22T23:28:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7ca29bfaa7a23d06374c2456e0360c911bd9aa3e'/>
<id>urn:sha1:7ca29bfaa7a23d06374c2456e0360c911bd9aa3e</id>
<content type='text'>
-added kinematic body demos
</content>
</entry>
<entry>
<title>-project settings are saved when changed</title>
<updated>2014-02-16T00:16:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-16T00:16:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8c1731b67995add31361ae526b0e6af76346181e'/>
<id>urn:sha1:8c1731b67995add31361ae526b0e6af76346181e</id>
<content type='text'>
-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in  builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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