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<title>godot.git/tools/dist, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/dist?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/dist?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-02-08T23:08:27Z</updated>
<entry>
<title>Reorder the folders in tools to prepare moving tools/editor</title>
<updated>2017-02-08T23:08:27Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-02-08T23:07:44Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b87a232668d9f9f3b32c2fceb60bc5f6ef46df22'/>
<id>urn:sha1:b87a232668d9f9f3b32c2fceb60bc5f6ef46df22</id>
<content type='text'>
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-01T21:03:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c7bc44d5ad9aae4902280012f7654e2318cd910e'/>
<id>urn:sha1:c7bc44d5ad9aae4902280012f7654e2318cd910e</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
</content>
</entry>
<entry>
<title>Set minimum version to 10.9 building OSX</title>
<updated>2016-11-24T13:55:13Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2016-11-24T13:55:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da5651fbb9a52ae98775ca5631e160c9d7fd157e'/>
<id>urn:sha1:da5651fbb9a52ae98775ca5631e160c9d7fd157e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename remaining WinRT references to UWP</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T21:22:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=411faaa6f478f837aa40893eaadf67e2b5d57cec'/>
<id>urn:sha1:411faaa6f478f837aa40893eaadf67e2b5d57cec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add option 'wasm' to compile to WebAssembly in web export</title>
<updated>2016-10-31T00:28:01Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-10-30T22:10:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6f2862429399844ebdd16b61da3a3c9d14fba36'/>
<id>urn:sha1:d6f2862429399844ebdd16b61da3a3c9d14fba36</id>
<content type='text'>
WebAssembly is still experimental, so disabled by default.

The HTML shell file now uses $GODOT_BASE, a placeholder for the
base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
</content>
</entry>
<entry>
<title>Merge pull request #6363 from vnen/winrt</title>
<updated>2016-09-10T14:47:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-09-10T14:47:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7a27d5d9e7db4a52b1c9dcac474f6478d3c17efa'/>
<id>urn:sha1:7a27d5d9e7db4a52b1c9dcac474f6478d3c17efa</id>
<content type='text'>
Fix the support for WinRT/UWP</content>
</entry>
<entry>
<title>Add Windows Universal export to editor</title>
<updated>2016-09-06T16:09:45Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-09-03T22:43:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=15458c8e6a4945ab27f9aa4ca31fd1eeef0e2cb7'/>
<id>urn:sha1:15458c8e6a4945ab27f9aa4ca31fd1eeef0e2cb7</id>
<content type='text'>
- Use OPENSSL_ENABLED definition to the whole source to detect it
  anywhere.
- Add WinRT/UWP template files with manifest and default images.
</content>
</entry>
<entry>
<title>Move templates and distribution stuff to tools/dist</title>
<updated>2016-09-05T05:49:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-01T20:05:29Z</published>
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<id>urn:sha1:3efe1231f0ea9570e4985ac5b8e568c768ad87ce</id>
<content type='text'>
Also removed the obsolete iOS xcode template.
</content>
</entry>
</feed>
