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<title>godot.git/tools/dist, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/dist?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/dist?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-21T13:43:37Z</updated>
<entry>
<title>Release 2.1.2-stable</title>
<updated>2017-01-21T13:43:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-21T13:43:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c508b5b2e14c43a6e7a629f0d655a0e5ddcd6cd7'/>
<id>urn:sha1:c508b5b2e14c43a6e7a629f0d655a0e5ddcd6cd7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improve usability in web export presentation</title>
<updated>2017-01-16T17:39:04Z</updated>
<author>
<name>eska</name>
</author>
<published>2017-01-12T13:14:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4bbc1067a033c44f65091590408ad22cf41a4d5'/>
<id>urn:sha1:e4bbc1067a033c44f65091590408ad22cf41a4d5</id>
<content type='text'>
 - Make canvas support check message visible
 - Make it obvious status can be closed by clicking
 - Don't use status to display non-critical errors
 - Fix setting total memory

(cherry picked from commit 1f7d4c4d0ee8eba0a1d8084019269a45dfa76be4)
</content>
</entry>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Set minimum version to 10.9 building OSX</title>
<updated>2017-01-12T18:15:26Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2016-11-24T13:55:13Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ef009a8b9111a140ddf7fdd28607689e379249c7'/>
<id>urn:sha1:ef009a8b9111a140ddf7fdd28607689e379249c7</id>
<content type='text'>
(cherry picked from commit da5651fbb9a52ae98775ca5631e160c9d7fd157e)
</content>
</entry>
<entry>
<title>Emit asm.js code into a dedicated file for asm.js export</title>
<updated>2016-12-04T01:52:14Z</updated>
<author>
<name>eska</name>
</author>
<published>2016-11-30T21:47:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ede1a1226edada5cf3825801a0e8b0d32809e74'/>
<id>urn:sha1:5ede1a1226edada5cf3825801a0e8b0d32809e74</id>
<content type='text'>
This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
</content>
</entry>
<entry>
<title>Release 2.1.1-stable</title>
<updated>2016-11-15T08:14:21Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-15T08:14:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e2247ca5301ffe7a45dbda473336636540b8fa8'/>
<id>urn:sha1:3e2247ca5301ffe7a45dbda473336636540b8fa8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move templates and distribution stuff to tools/dist</title>
<updated>2016-09-18T21:04:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-01T20:05:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd58f8dce89f33a52bde5b16f041edbd13d925b1'/>
<id>urn:sha1:fd58f8dce89f33a52bde5b16f041edbd13d925b1</id>
<content type='text'>
Also removed the obsolete iOS xcode template.

(cherry picked from commit 3efe1231f0ea9570e4985ac5b8e568c768ad87ce)
</content>
</entry>
</feed>
