<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/dist/ios_xcode/godot_xcode, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/dist/ios_xcode/godot_xcode?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/dist/ios_xcode/godot_xcode?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>Welcome in 2017, dear changelog reader!</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-01T21:01:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d8223ffa75f7028bb104001e7195233f335556f2'/>
<id>urn:sha1:d8223ffa75f7028bb104001e7195233f335556f2</id>
<content type='text'>
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
</content>
</entry>
<entry>
<title>Move templates and distribution stuff to tools/dist</title>
<updated>2016-09-18T21:04:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-01T20:05:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fd58f8dce89f33a52bde5b16f041edbd13d925b1'/>
<id>urn:sha1:fd58f8dce89f33a52bde5b16f041edbd13d925b1</id>
<content type='text'>
Also removed the obsolete iOS xcode template.

(cherry picked from commit 3efe1231f0ea9570e4985ac5b8e568c768ad87ce)
</content>
</entry>
</feed>
