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<title>godot.git/tools/addheader, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/addheader?h=2.0.4-stable</id>
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<updated>2016-04-27T18:19:12Z</updated>
<entry>
<title>Remove last NACL references</title>
<updated>2016-04-27T18:19:12Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-25T17:00:31Z</published>
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(cherry picked from commit d3811b490d5cad9ccac329a7266cce0520892673)
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<entry>
<title>Remove trailing spaces</title>
<updated>2016-04-02T20:19:40Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T18:26:12Z</published>
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(cherry picked from commit 0a5472e697dee57956c2583a50bc5cf5faada5d8)
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</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</content>
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<entry>
<title>Updated copyright year in all headers</title>
<updated>2015-04-18T17:38:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-18T17:38:54Z</published>
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<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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