<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/tools/Godot.app, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/Godot.app?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/tools/Godot.app?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:22:38Z</updated>
<entry>
<title>Make hardcoded Mac version 2.0.x</title>
<updated>2016-04-02T20:22:38Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T20:22:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9fdc1279cc9659d9d3ef473eb169d051b4e376a9'/>
<id>urn:sha1:9fdc1279cc9659d9d3ef473eb169d051b4e376a9</id>
<content type='text'>
To avoid having to bump it up every time.
</content>
</entry>
<entry>
<title>Update version in Info.plist</title>
<updated>2016-04-02T19:59:49Z</updated>
<author>
<name>RegalMedia</name>
</author>
<published>2016-03-08T02:17:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a24f562fb81a1e16715fab93d52dfeab2d1a9dd'/>
<id>urn:sha1:0a24f562fb81a1e16715fab93d52dfeab2d1a9dd</id>
<content type='text'>
Getting info on Godot.app still shows version 1.0.0.  Would be nice to have this reflect the real version number via the build system.
(cherry picked from commit 3d9e26bfce02ddeb7c7e1dd2e9c88a16f4ab046f)
</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5be9ff7b6715a661e85f99b108f96340de7ef435'/>
<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace hardcoded references to Okam Studio by Godot Engine</title>
<updated>2015-11-27T17:54:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-27T17:47:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55d56d9b7cf240fb426c58a62aad21a6997ee550'/>
<id>urn:sha1:55d56d9b7cf240fb426c58a62aad21a6997ee550</id>
<content type='text'>
Since the engine development is now independent.
Fixes #2836.
</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=24f3f43457ac6bdeed95c1ed0a882387a509078a'/>
<id>urn:sha1:24f3f43457ac6bdeed95c1ed0a882387a509078a</id>
<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac'/>
<id>urn:sha1:0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac</id>
<content type='text'>
</content>
</entry>
</feed>
