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<title>godot.git/tools/Godot.app/Contents, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/Godot.app/Contents?h=master</id>
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<updated>2016-09-05T05:49:10Z</updated>
<entry>
<title>Move templates and distribution stuff to tools/dist</title>
<updated>2016-09-05T05:49:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-09-01T20:05:29Z</published>
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<content type='text'>
Also removed the obsolete iOS xcode template.
</content>
</entry>
<entry>
<title>Bump version to 2.2-alpha</title>
<updated>2016-08-03T15:59:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-08-03T15:55:50Z</published>
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<content type='text'>
There are now new developments that will not be in 2.1-stable
</content>
</entry>
<entry>
<title>Make .app bundle hidpi aware</title>
<updated>2016-06-11T20:27:04Z</updated>
<author>
<name>GungnirInd</name>
</author>
<published>2016-06-11T20:27:04Z</published>
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</content>
</entry>
<entry>
<title>Icon: Remove more grey capsules behind official logo</title>
<updated>2016-05-29T22:41:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-05-29T22:41:42Z</published>
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</content>
</entry>
<entry>
<title>Switch Mac version to 2.1-dev too</title>
<updated>2016-04-02T20:22:02Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-04-02T20:22:02Z</published>
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</content>
</entry>
<entry>
<title>Update version in Info.plist</title>
<updated>2016-03-08T02:17:01Z</updated>
<author>
<name>RegalMedia</name>
</author>
<published>2016-03-08T02:17:01Z</published>
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<id>urn:sha1:3d9e26bfce02ddeb7c7e1dd2e9c88a16f4ab046f</id>
<content type='text'>
Getting info on Godot.app still shows version 1.0.0.  Would be nice to have this reflect the real version number via the build system.</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</content>
</entry>
<entry>
<title>Replace hardcoded references to Okam Studio by Godot Engine</title>
<updated>2015-11-27T17:54:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-27T17:47:30Z</published>
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<content type='text'>
Since the engine development is now independent.
Fixes #2836.
</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
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<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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