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<title>godot.git/tools/Godot.app/Contents, branch 2.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/tools/Godot.app/Contents?h=2.0-stable</id>
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<updated>2016-01-01T13:50:53Z</updated>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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</content>
</entry>
<entry>
<title>Replace hardcoded references to Okam Studio by Godot Engine</title>
<updated>2015-11-27T17:54:09Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2015-11-27T17:47:30Z</published>
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<content type='text'>
Since the engine development is now independent.
Fixes #2836.
</content>
</entry>
<entry>
<title>Add icon to exe file in windows export</title>
<updated>2015-11-08T22:53:58Z</updated>
<author>
<name>masoud bh</name>
</author>
<published>2015-11-08T22:53:58Z</published>
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<content type='text'>
add version_info and icon sections in "export to windows platform".
add version_info and icon to godot exe file (editor &amp; template exe).
fix an problem in image class.
change all default icons to android export icon (a little more rounded).
create an python script for convert file to cpp byte array for use in
'splash.h'.
</content>
</entry>
<entry>
<title>GODOT IS OPEN SOURCE</title>
<updated>2014-02-10T01:10:30Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2014-02-10T01:10:30Z</published>
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