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<title>godot.git/thirdparty, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-16T16:58:43Z</updated>
<entry>
<title>zlib: Update to upstream version 1.2.11</title>
<updated>2017-01-16T16:58:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-16T16:58:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b351d4cbc19c794c855556648e3ef0fe5d0795d1'/>
<id>urn:sha1:b351d4cbc19c794c855556648e3ef0fe5d0795d1</id>
<content type='text'>
(cherry picked from commit 6a3dae5be944d9e226cca7bf0bd80fb0036e8324)
</content>
</entry>
<entry>
<title>opus: Update to upstream opusfile 0.8</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T19:59:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af7fd899f42ef8010e29c2c42b4826b87272ac5d'/>
<id>urn:sha1:af7fd899f42ef8010e29c2c42b4826b87272ac5d</id>
<content type='text'>
Had missed it in the previous commit as the upstream website is outdated.

(cherry picked from commit c2310b41fa71ce94c2cc127c55b39b8ba07ab4c3)
</content>
</entry>
<entry>
<title>opus: Update to upstream libopus 1.1.3</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-05T21:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3cd976366e16bc77eb613273fed89baee2930808'/>
<id>urn:sha1:3cd976366e16bc77eb613273fed89baee2930808</id>
<content type='text'>
(cherry picked from commit 9845bdde8dc3005185dc43c493380858d717596a)
</content>
</entry>
<entry>
<title>zlib: Update to upstream 1.2.10</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-05T21:30:02Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6e9584e0c5827f9c5a3cc5c22da6dc5fd57e840b'/>
<id>urn:sha1:6e9584e0c5827f9c5a3cc5c22da6dc5fd57e840b</id>
<content type='text'>
(cherry picked from commit 2ca0337f5f8564b62920087d898f8f4a580d7b3b)
</content>
</entry>
<entry>
<title>libpng: Update to upstream 1.6.28</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-05T21:27:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c24c2ca17ba5c269b0db28dafd3b62678282bd6e'/>
<id>urn:sha1:c24c2ca17ba5c269b0db28dafd3b62678282bd6e</id>
<content type='text'>
Fixes a NULL pointer dereference bug (CVE-2016-10087).

(cherry picked from commit a0141fa823aeaba0a99ac2e004496b081204313b)
</content>
</entry>
<entry>
<title>Update libwebp to 0.5.2</title>
<updated>2017-01-12T18:15:28Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-22T00:54:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56985712356f5b9d831529e5a3477103a3441dfc'/>
<id>urn:sha1:56985712356f5b9d831529e5a3477103a3441dfc</id>
<content type='text'>
(cherry picked from commit e04c7e11ec2fabf34aaf515103bc0b6086e1aabd)
</content>
</entry>
<entry>
<title>opus: Move public headers to match system install</title>
<updated>2016-11-03T20:22:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-03T20:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da4a870bc40ebf62a13a8a136f43858cce78f66c'/>
<id>urn:sha1:da4a870bc40ebf62a13a8a136f43858cce78f66c</id>
<content type='text'>
(cherry picked from commit 611a94e3a673a61b51746366366c698c66ef0195)
</content>
</entry>
<entry>
<title>libpng: Update to upstream 1.6.26</title>
<updated>2016-11-03T07:34:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T22:24:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ee9a9962feceb63eafa798576fc60cc95fa97df'/>
<id>urn:sha1:5ee9a9962feceb63eafa798576fc60cc95fa97df</id>
<content type='text'>
(cherry picked from commit 7504a85e5a9a55da7b394bbfc0dbee25cb9b6d09)
</content>
</entry>
<entry>
<title>freetype: Make it a module and split thirdparty library</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T19:57:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d96842b80ebf0a590b2a200d298c4440aef5fbd9'/>
<id>urn:sha1:d96842b80ebf0a590b2a200d298c4440aef5fbd9</id>
<content type='text'>
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0bed169b3c07ef0f504b97936f0dab37)
</content>
</entry>
<entry>
<title>zlib: Split thirdparty files, simplify scons option</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T16:58:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f1bd2f6f56af4162fdd5fca0964507694b884ec4'/>
<id>urn:sha1:f1bd2f6f56af4162fdd5fca0964507694b884ec4</id>
<content type='text'>
(cherry picked from commit cbf52606f4928df46fc89d37d781bad782f0616e)
</content>
</entry>
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