<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/thirdparty, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-03T20:22:56Z</updated>
<entry>
<title>opus: Move public headers to match system install</title>
<updated>2016-11-03T20:22:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-03T20:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da4a870bc40ebf62a13a8a136f43858cce78f66c'/>
<id>urn:sha1:da4a870bc40ebf62a13a8a136f43858cce78f66c</id>
<content type='text'>
(cherry picked from commit 611a94e3a673a61b51746366366c698c66ef0195)
</content>
</entry>
<entry>
<title>libpng: Update to upstream 1.6.26</title>
<updated>2016-11-03T07:34:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T22:24:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5ee9a9962feceb63eafa798576fc60cc95fa97df'/>
<id>urn:sha1:5ee9a9962feceb63eafa798576fc60cc95fa97df</id>
<content type='text'>
(cherry picked from commit 7504a85e5a9a55da7b394bbfc0dbee25cb9b6d09)
</content>
</entry>
<entry>
<title>freetype: Make it a module and split thirdparty library</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T19:57:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d96842b80ebf0a590b2a200d298c4440aef5fbd9'/>
<id>urn:sha1:d96842b80ebf0a590b2a200d298c4440aef5fbd9</id>
<content type='text'>
Comment out the weird workaround for building on Windows at it might
not be needed anymore. Testing needed to confirm.

(cherry picked from commit edbc0c0d0bed169b3c07ef0f504b97936f0dab37)
</content>
</entry>
<entry>
<title>zlib: Split thirdparty files, simplify scons option</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T16:58:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f1bd2f6f56af4162fdd5fca0964507694b884ec4'/>
<id>urn:sha1:f1bd2f6f56af4162fdd5fca0964507694b884ec4</id>
<content type='text'>
(cherry picked from commit cbf52606f4928df46fc89d37d781bad782f0616e)
</content>
</entry>
<entry>
<title>glew: Split thirdparty files and isolate env</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-14T06:27:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e04ec9565b9d1ce9de338b275e8ef215a3a7390a'/>
<id>urn:sha1:e04ec9565b9d1ce9de338b275e8ef215a3a7390a</id>
<content type='text'>
Not fully happy about the way this one interacts with the various
platforms. Maybe the platform_config.h should be generated by the
SCsub instead of passing a define just to know where is the header.

(cherry picked from commit 36738ddda4f732fff7bbfb7b4605a47a0bd7c045)
</content>
</entry>
<entry>
<title>squish: Update to upstream 1.14</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T19:52:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8263fca121be0a5fbf3b5ecfab322e22ca9974a9'/>
<id>urn:sha1:8263fca121be0a5fbf3b5ecfab322e22ca9974a9</id>
<content type='text'>
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish

(cherry picked from commit 249836e530f51cbb2f8692a479a35900c425fdd5)
</content>
</entry>
<entry>
<title>squish: Move to a module and split thirdparty lib</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T19:48:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=102270570712f0a82a859fd2ca3be483a855224a'/>
<id>urn:sha1:102270570712f0a82a859fd2ca3be483a855224a</id>
<content type='text'>
(cherry picked from commit 8311a78df5cdf257297c1ec7493cb098dc76f010)
</content>
</entry>
<entry>
<title>rtaudio: Split thirdparty files</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T18:58:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4ff4177accb21b76ecccc7df4b3e01fd50d4873c'/>
<id>urn:sha1:4ff4177accb21b76ecccc7df4b3e01fd50d4873c</id>
<content type='text'>
(cherry picked from commit 8981ff8a84e8cc6967afe3a11613e7d72d8ac599)
</content>
</entry>
<entry>
<title>mpc: Move to a module and split thirdparty libmpcdec</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T18:46:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8a97c36781d633b20e52579993aaadb9122a94b'/>
<id>urn:sha1:c8a97c36781d633b20e52579993aaadb9122a94b</id>
<content type='text'>
(cherry picked from commit 5c12c9e69b85023934dc85f3aada03da150556be)
</content>
</entry>
<entry>
<title>theora: Move to a module and split thirdparty lib</title>
<updated>2016-10-30T13:51:32Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T17:40:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=82e8721715de0c41042076c04508a69e7d1387fd'/>
<id>urn:sha1:82e8721715de0c41042076c04508a69e7d1387fd</id>
<content type='text'>
Same rationale as the previous commits.

(cherry picked from commit cfcc8a20e862b758c32bd3f152186e6df0591a24)
</content>
</entry>
</feed>
