<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/thirdparty/zstd/common/threading.c, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/zstd/common/threading.c?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/zstd/common/threading.c?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-26T20:41:47Z</updated>
<entry>
<title>Update zstd to 1.3.2.</title>
<updated>2017-10-26T20:41:47Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-26T20:41:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=01815e9b5f1ec97d0018ee843a07fa73f450f1bf'/>
<id>urn:sha1:01815e9b5f1ec97d0018ee843a07fa73f450f1bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>zstd: Update to upstream version 1.3.0</title>
<updated>2017-07-22T21:46:05Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-07-22T21:46:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2c1764d5a90bb1f18a5fdce9ddd8115e8cdbcf88'/>
<id>urn:sha1:2c1764d5a90bb1f18a5fdce9ddd8115e8cdbcf88</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add zstd compression support.</title>
<updated>2017-06-09T04:48:14Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-06-09T01:43:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f177c1534757973063f244450df063def879d7db'/>
<id>urn:sha1:f177c1534757973063f244450df063def879d7db</id>
<content type='text'>
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
</content>
</entry>
</feed>
