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<title>godot.git/thirdparty/zstd/common/compiler.h, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/zstd/common/compiler.h?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/zstd/common/compiler.h?h=3.0-stable'/>
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<updated>2017-10-26T20:41:47Z</updated>
<entry>
<title>Update zstd to 1.3.2.</title>
<updated>2017-10-26T20:41:47Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-10-26T20:41:47Z</published>
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<id>urn:sha1:01815e9b5f1ec97d0018ee843a07fa73f450f1bf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>zstd: Update to upstream version 1.3.1</title>
<updated>2017-08-27T10:05:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T10:05:17Z</published>
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It is now dual-licensed BSD-3-Clause and GPL-2.0, we use the former.
The PATENTS file is no longer applicable \o/

Also add zstd to COPYRIGHT.txt
</content>
</entry>
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