<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/thirdparty/tinyexr, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-05-27T11:13:31Z</updated>
<entry>
<title>Fix MinGW-w64 build of TinyEXR for old toolchains</title>
<updated>2017-05-27T11:13:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T09:57:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=37f5e1dcd94611dd5b670f013abf0323e8b47def'/>
<id>urn:sha1:37f5e1dcd94611dd5b670f013abf0323e8b47def</id>
<content type='text'>
MinGW-w64 is at version 2.0.1 on our current Travis CI toolchain, and seems
not to like fopen_s.
</content>
</entry>
<entry>
<title>-Added EXR supprot for HDR (no BC6 compression yet though)</title>
<updated>2017-05-27T01:31:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-27T00:49:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89641907f8b45941f5e67891936ee8050a3ef92'/>
<id>urn:sha1:f89641907f8b45941f5e67891936ee8050a3ef92</id>
<content type='text'>
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
</content>
</entry>
</feed>
