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<title>godot.git/thirdparty/tinyexr, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/tinyexr?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/tinyexr?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-13T12:46:03Z</updated>
<entry>
<title>tinyexr: Update to pristine commit e385dad (security update)</title>
<updated>2018-01-13T12:46:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T12:46:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=76e5b048d0843c08753e6deae1d5c6d1d644d069'/>
<id>urn:sha1:76e5b048d0843c08753e6deae1d5c6d1d644d069</id>
<content type='text'>
</content>
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<entry>
<title>tinyexr: Update to current upstream master branch</title>
<updated>2017-12-05T21:00:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-05T21:00:53Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0036019e67ef1074a61552b4072dec16b2666992'/>
<id>urn:sha1:0036019e67ef1074a61552b4072dec16b2666992</id>
<content type='text'>
</content>
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<entry>
<title>Revert "Fix MinGW-w64 build of TinyEXR for old toolchains"</title>
<updated>2017-12-05T20:59:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-12-05T20:57:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c2b8856f2d806fbe51690b6809cd955273503d46'/>
<id>urn:sha1:c2b8856f2d806fbe51690b6809cd955273503d46</id>
<content type='text'>
This reverts commit 37f5e1dcd94611dd5b670f013abf0323e8b47def.
</content>
</entry>
<entry>
<title>Fix MinGW-w64 build of TinyEXR for old toolchains</title>
<updated>2017-05-27T11:13:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T09:57:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=37f5e1dcd94611dd5b670f013abf0323e8b47def'/>
<id>urn:sha1:37f5e1dcd94611dd5b670f013abf0323e8b47def</id>
<content type='text'>
MinGW-w64 is at version 2.0.1 on our current Travis CI toolchain, and seems
not to like fopen_s.
</content>
</entry>
<entry>
<title>-Added EXR supprot for HDR (no BC6 compression yet though)</title>
<updated>2017-05-27T01:31:32Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-05-27T00:49:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f89641907f8b45941f5e67891936ee8050a3ef92'/>
<id>urn:sha1:f89641907f8b45941f5e67891936ee8050a3ef92</id>
<content type='text'>
-Improvements to texture importer
-Proper detection of S3TC compression modes, and added all modes to Image
-Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
</content>
</entry>
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