<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/thirdparty/squish, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/squish?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/squish?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-09T13:03:39Z</updated>
<entry>
<title>squish: Update to upstream version 1.15</title>
<updated>2017-04-09T13:03:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T13:02:09Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fa2d5b91dc390a11262859e5309351ba58842901'/>
<id>urn:sha1:fa2d5b91dc390a11262859e5309351ba58842901</id>
<content type='text'>
Also fix clang-format pre-commit hook to ignore thirdparty files.
</content>
</entry>
<entry>
<title>squish: Update to upstream 1.14</title>
<updated>2016-10-15T10:01:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T19:52:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=249836e530f51cbb2f8692a479a35900c425fdd5'/>
<id>urn:sha1:249836e530f51cbb2f8692a479a35900c425fdd5</id>
<content type='text'>
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish
</content>
</entry>
<entry>
<title>squish: Move to a module and split thirdparty lib</title>
<updated>2016-10-15T10:01:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T19:48:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8311a78df5cdf257297c1ec7493cb098dc76f010'/>
<id>urn:sha1:8311a78df5cdf257297c1ec7493cb098dc76f010</id>
<content type='text'>
</content>
</entry>
</feed>
