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<title>godot.git/thirdparty/squish/rangefit.cpp, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/squish/rangefit.cpp?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/squish/rangefit.cpp?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-10-30T13:51:33Z</updated>
<entry>
<title>squish: Update to upstream 1.14</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T19:52:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8263fca121be0a5fbf3b5ecfab322e22ca9974a9'/>
<id>urn:sha1:8263fca121be0a5fbf3b5ecfab322e22ca9974a9</id>
<content type='text'>
Sources are untouched, tarball from https://sourceforge.net/projects/libsquish

(cherry picked from commit 249836e530f51cbb2f8692a479a35900c425fdd5)
</content>
</entry>
<entry>
<title>squish: Move to a module and split thirdparty lib</title>
<updated>2016-10-30T13:51:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-13T19:48:06Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=102270570712f0a82a859fd2ca3be483a855224a'/>
<id>urn:sha1:102270570712f0a82a859fd2ca3be483a855224a</id>
<content type='text'>
(cherry picked from commit 8311a78df5cdf257297c1ec7493cb098dc76f010)
</content>
</entry>
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