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<title>godot.git/thirdparty/pcre2/src/sljit, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-08-19T11:29:14Z</updated>
<entry>
<title>Replacement of internal RegEx with PCRE2</title>
<updated>2017-08-19T11:29:14Z</updated>
<author>
<name>Zher Huei Lee</name>
</author>
<published>2017-08-07T15:13:15Z</published>
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<content type='text'>
The pattern and replacement matching behaviour has been changed purely
due to the nature of switching to a standards-compliant library.

One mistake in the previous behaviour was that named groups didn't have
a number. This has been corrected.

As names are actually just an alias of numbered groups,
RegExMatch::get_name_dict() is now get_names() and is a dict
referring to the group number it represents.

Duplicate names are enabled and the with the first matching instance
used.

Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was
removed.
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