<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/thirdparty/opus, branch 2.1.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/opus?h=2.1.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/opus?h=2.1.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-01-12T18:15:30Z</updated>
<entry>
<title>opus: Update to upstream opusfile 0.8</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-08T19:59:18Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=af7fd899f42ef8010e29c2c42b4826b87272ac5d'/>
<id>urn:sha1:af7fd899f42ef8010e29c2c42b4826b87272ac5d</id>
<content type='text'>
Had missed it in the previous commit as the upstream website is outdated.

(cherry picked from commit c2310b41fa71ce94c2cc127c55b39b8ba07ab4c3)
</content>
</entry>
<entry>
<title>opus: Update to upstream libopus 1.1.3</title>
<updated>2017-01-12T18:15:30Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-05T21:35:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3cd976366e16bc77eb613273fed89baee2930808'/>
<id>urn:sha1:3cd976366e16bc77eb613273fed89baee2930808</id>
<content type='text'>
(cherry picked from commit 9845bdde8dc3005185dc43c493380858d717596a)
</content>
</entry>
<entry>
<title>opus: Move public headers to match system install</title>
<updated>2016-11-03T20:22:56Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-03T20:10:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=da4a870bc40ebf62a13a8a136f43858cce78f66c'/>
<id>urn:sha1:da4a870bc40ebf62a13a8a136f43858cce78f66c</id>
<content type='text'>
(cherry picked from commit 611a94e3a673a61b51746366366c698c66ef0195)
</content>
</entry>
<entry>
<title>ogg/vorbis/opus/speex: Make them modules and unbundle thirdparty libs</title>
<updated>2016-10-30T13:51:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-12T18:37:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=995dcb610cd5c28bfa0007fd566a619ad512abf2'/>
<id>urn:sha1:995dcb610cd5c28bfa0007fd566a619ad512abf2</id>
<content type='text'>
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
(cherry picked from commit d9a291f6411f2e571c181da0ac89f550ba73f681)

speex module was only added while cherry-picking, as speex is removed
in the master branch but we don't want to break compatibility in 2.1.x.
Unbundling wasn't done as the module uses the internal speex_free,
so it would require some more work.
</content>
</entry>
</feed>
