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<title>godot.git/thirdparty/openssl, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/openssl?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/openssl?h=mirror'/>
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<updated>2018-02-14T00:26:34Z</updated>
<entry>
<title>Deleting OpenSSL module and library</title>
<updated>2018-02-14T00:26:34Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-02-08T18:17:31Z</published>
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</content>
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<entry>
<title>openssl: Update to pristine 1.0.2n (security update)</title>
<updated>2018-01-13T12:39:08Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-13T12:39:08Z</published>
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<id>urn:sha1:00abb1f201cbe1e40c2eef30819be115d3d04d10</id>
<content type='text'>
</content>
</entry>
<entry>
<title>UWP: Update to build with Windows SDK 10.16229.0</title>
<updated>2017-11-09T18:06:44Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2017-11-09T18:06:44Z</published>
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<content type='text'>
- Update the OpenSSL shim to work with the new SDK
- Change the ARM platform detection to work with VS2017
</content>
</entry>
<entry>
<title>openssl: Sync with upstream 1.0.2l</title>
<updated>2017-05-27T17:08:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T15:50:43Z</published>
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</content>
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<entry>
<title>openssl: Reapply necessary UWP changes from patch</title>
<updated>2017-05-27T17:08:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T13:44:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=996f1ae29e8d9bd2719f0dc72bfde6a8d77b1b12'/>
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<content type='text'>
</content>
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<entry>
<title>openssl: Define WIN32_LEAN_AND_MEAN on Windows</title>
<updated>2017-05-27T17:08:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T14:38:46Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c1b0662b40c8239731af13a96bac1b2db1c2097d'/>
<id>urn:sha1:c1b0662b40c8239731af13a96bac1b2db1c2097d</id>
<content type='text'>
This avoids namespace collisions with things such as X509_NAME.
Also force include of necessary definitions in `crypto/o_str.c`
which seem missing on MSVC (but work on MinGW).
</content>
</entry>
<entry>
<title>openssl: Sync with pristine upstream 1.0.2h</title>
<updated>2017-05-27T13:45:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T13:35:40Z</published>
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<id>urn:sha1:cb0f771aaacf367e5026d783c9316b6acf3b007d</id>
<content type='text'>
Our necessary custom changes will be reapplied in later commits for clarity,
and saved as patches for future updates.
</content>
</entry>
<entry>
<title>openssl: Document update process and delete unused files</title>
<updated>2017-05-27T13:22:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-05T22:09:29Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Rename remaining WinRT references to UWP</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T21:22:49Z</published>
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<id>urn:sha1:411faaa6f478f837aa40893eaadf67e2b5d57cec</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename WINRT_ENABLED to UWP_ENABLED</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T20:57:35Z</published>
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