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<title>godot.git/thirdparty/openssl, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
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<updated>2017-05-27T17:08:07Z</updated>
<entry>
<title>openssl: Sync with upstream 1.0.2l</title>
<updated>2017-05-27T17:08:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T15:50:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=67305d1b0a6dbcdb032d5a5a0e92122cf8f10b8d'/>
<id>urn:sha1:67305d1b0a6dbcdb032d5a5a0e92122cf8f10b8d</id>
<content type='text'>
</content>
</entry>
<entry>
<title>openssl: Reapply necessary UWP changes from patch</title>
<updated>2017-05-27T17:08:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T13:44:57Z</published>
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<id>urn:sha1:996f1ae29e8d9bd2719f0dc72bfde6a8d77b1b12</id>
<content type='text'>
</content>
</entry>
<entry>
<title>openssl: Define WIN32_LEAN_AND_MEAN on Windows</title>
<updated>2017-05-27T17:08:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T14:38:46Z</published>
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<id>urn:sha1:c1b0662b40c8239731af13a96bac1b2db1c2097d</id>
<content type='text'>
This avoids namespace collisions with things such as X509_NAME.
Also force include of necessary definitions in `crypto/o_str.c`
which seem missing on MSVC (but work on MinGW).
</content>
</entry>
<entry>
<title>openssl: Sync with pristine upstream 1.0.2h</title>
<updated>2017-05-27T13:45:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T13:35:40Z</published>
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<id>urn:sha1:cb0f771aaacf367e5026d783c9316b6acf3b007d</id>
<content type='text'>
Our necessary custom changes will be reapplied in later commits for clarity,
and saved as patches for future updates.
</content>
</entry>
<entry>
<title>openssl: Document update process and delete unused files</title>
<updated>2017-05-27T13:22:49Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-05T22:09:29Z</published>
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<id>urn:sha1:022541d917ab5a96f888a2b33821517fe312b851</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename remaining WinRT references to UWP</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T21:22:49Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Rename WINRT_ENABLED to UWP_ENABLED</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T20:57:35Z</published>
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<id>urn:sha1:b113c7b7a3e63581ae268b0ae7f827d55e381b82</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rename WinRT files to UWP</title>
<updated>2016-11-03T16:51:08Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-11-02T20:26:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fb5a73a39fb7e6e5924db362062cba628525028a'/>
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</content>
</entry>
<entry>
<title>openssl: Move to a module and split thirdparty lib</title>
<updated>2016-10-15T09:50:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-12T21:06:17Z</published>
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<id>urn:sha1:422196759f93df249db38619f136cabd5dcf42cd</id>
<content type='text'>
Same rationale as the previous commits.
</content>
</entry>
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