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<title>godot.git/thirdparty/openssl/patches, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/openssl/patches?h=master</id>
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<updated>2017-05-27T17:08:07Z</updated>
<entry>
<title>openssl: Reapply necessary UWP changes from patch</title>
<updated>2017-05-27T17:08:07Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T13:44:57Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>openssl: Define WIN32_LEAN_AND_MEAN on Windows</title>
<updated>2017-05-27T17:08:03Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-05-27T14:38:46Z</published>
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<content type='text'>
This avoids namespace collisions with things such as X509_NAME.
Also force include of necessary definitions in `crypto/o_str.c`
which seem missing on MSVC (but work on MinGW).
</content>
</entry>
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