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<title>godot.git/thirdparty/nanosvg, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/nanosvg?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/nanosvg?h=mirror'/>
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<updated>2017-11-05T10:37:59Z</updated>
<entry>
<title>Convert DOS line endings to Unix line endings</title>
<updated>2017-11-05T10:37:59Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-11-05T10:37:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5bc2cf257b46b7ba52c95e43c9b0f91f6e06998e'/>
<id>urn:sha1:5bc2cf257b46b7ba52c95e43c9b0f91f6e06998e</id>
<content type='text'>
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
</content>
</entry>
<entry>
<title>nanosvg: Document in COPYRIGHT.txt and thirdparty README.md</title>
<updated>2017-08-27T11:32:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T11:32:23Z</published>
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<id>urn:sha1:3acf6857d91044793a3c8865661d33954f77e7a7</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Added support for SVG</title>
<updated>2017-08-20T18:53:02Z</updated>
<author>
<name>Daniel J. Ramirez</name>
</author>
<published>2017-08-19T02:21:24Z</published>
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