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<title>godot.git/thirdparty/lws/client, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/lws/client?h=mirror</id>
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<updated>2018-06-07T08:46:05Z</updated>
<entry>
<title>Thirdparty: Fill copyright for lws, miniupnpc, clipper</title>
<updated>2018-06-07T08:46:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-06-07T08:46:05Z</published>
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<id>urn:sha1:d0811ed3f9604b2dab755ab6df0a2950fd1ccede</id>
<content type='text'>
Rename `lws` to `libwebsockets` which is its library name.

Add missing license file for mbedtls.
</content>
</entry>
<entry>
<title>Always verify peer certificate in lws.</title>
<updated>2018-04-03T17:25:24Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-28T13:36:44Z</published>
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<content type='text'>
Behavior is defined by SSL flags passed via the context.

Simplified port of the patch submitted and accepted in lws master branch
(PR 1215)
</content>
</entry>
<entry>
<title>mbedtls: client: stop spinning on handshake fail</title>
<updated>2018-04-03T17:25:24Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-28T13:35:29Z</published>
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<content type='text'>
Backport cf3a4ee49357f4e6f3aaeb98137d85c307b17008 from 2.4-stable to
2.4.2
</content>
</entry>
<entry>
<title>Bump libwebsockets to version 2.4.2</title>
<updated>2018-04-03T17:25:24Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2018-03-18T15:37:51Z</published>
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<content type='text'>
</content>
</entry>
<entry>
<title>Add libwebsockets as thirdparty library.</title>
<updated>2018-02-05T15:11:41Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2017-12-21T02:09:18Z</published>
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<content type='text'>
License is LGPLv2.1 + static linking exception, version is 2.4.1
</content>
</entry>
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