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<title>godot.git/thirdparty/libwebp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2017-02-17T14:49:40Z</updated>
<entry>
<title>Update libwebp to 0.6.0</title>
<updated>2017-02-17T14:49:40Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-02-17T14:49:40Z</published>
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<entry>
<title>Update libwebp to 0.5.2</title>
<updated>2016-12-23T15:46:09Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2016-12-22T00:54:15Z</published>
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<entry>
<title>webp: Make it a module and unbundle libwebp thirdparty files</title>
<updated>2016-10-15T09:50:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-11T21:35:58Z</published>
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Note that there are two Godot-specific changes made to libwebp
for the javascript/HTML5 platform. They are documented in the
README.md.
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