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<title>godot.git/thirdparty/libwebp/src, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/libwebp/src?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/libwebp/src?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-12-11T17:55:47Z</updated>
<entry>
<title>Update libwebp to 0.6.1</title>
<updated>2017-12-11T17:55:47Z</updated>
<author>
<name>volzhs</name>
</author>
<published>2017-12-11T17:11:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=043103fe6a1168729abf74dd56b8982ce54eea43'/>
<id>urn:sha1:043103fe6a1168729abf74dd56b8982ce54eea43</id>
<content type='text'>
* lossless performance and compression improvements + a new 'cruncher' mode (-m 6 -q 100)
* ARM performance improvements with clang (15-20% w/ndk r15c)
* webp-js: emscripten/webassembly based javascript decoder
* miscellaneous bug &amp; build fixes
</content>
</entry>
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