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<title>godot.git/thirdparty/libvpx, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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<updated>2016-11-15T11:10:05Z</updated>
<entry>
<title>Fix compilation with MSVC 2013</title>
<updated>2016-11-15T11:10:05Z</updated>
<author>
<name>Błażej Szczygieł</name>
</author>
<published>2016-11-15T11:10:05Z</published>
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<entry>
<title>libvpx: Necessary modifications</title>
<updated>2016-10-19T11:34:46Z</updated>
<author>
<name>Błażej Szczygieł</name>
</author>
<published>2016-09-14T20:10:55Z</published>
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- convert ARM assembly (NEON) files,
- add rtcd for run-time CPU features detection,
- modify "system_state.h",
- "arm_cpudetect.c" fixes.
</content>
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<entry>
<title>Add libvpx thirdparty library</title>
<updated>2016-10-19T11:34:28Z</updated>
<author>
<name>Błażej Szczygieł</name>
</author>
<published>2016-09-14T20:10:03Z</published>
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Only necessary files
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