<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/thirdparty/libpng, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/libpng?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/libpng?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-12T07:38:30Z</updated>
<entry>
<title>updated libpng to version 1.6.33 (September 28, 2017)</title>
<updated>2017-10-12T07:38:30Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-10-12T07:38:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8bdb49403243b51669e9c1afa6f2dcaa4b626c29'/>
<id>urn:sha1:8bdb49403243b51669e9c1afa6f2dcaa4b626c29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>libpng: Update to upstream version 1.6.32</title>
<updated>2017-08-27T09:37:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T09:21:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee1d0179c5320b8a49a077c1ee09aab3fefa3ab0'/>
<id>urn:sha1:ee1d0179c5320b8a49a077c1ee09aab3fefa3ab0</id>
<content type='text'>
Fixes security vulnerability in our 1.6.31rc01 snapshot.
</content>
</entry>
<entry>
<title>libpng: Update to upstream version 1.6.31rc01</title>
<updated>2017-07-22T16:42:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-22T16:42:17Z</published>
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<id>urn:sha1:492999a33b389ac6ddfa0cb80c78409bd2d54e1c</id>
<content type='text'>
Fixes various issues with 1.6.30, especially ARM build.
Supersedes change in #9722.
</content>
</entry>
<entry>
<title>Fix android export templates build</title>
<updated>2017-07-19T18:58:47Z</updated>
<author>
<name>Ruslan Mustakov</name>
</author>
<published>2017-07-19T18:27:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fbb27a0c43cb524b1bea79a3dad0e2f86a817b06'/>
<id>urn:sha1:fbb27a0c43cb524b1bea79a3dad0e2f86a817b06</id>
<content type='text'>
This commit fixes errors occurring during Android export template
builds.
This required modification in third-party library (libpng) to compile
with NEON. Most likely a similar patch will be applied by them and we
could then replace the modified version.
</content>
</entry>
<entry>
<title>libpng: Update to upstream version 1.6.30</title>
<updated>2017-07-14T20:36:01Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-14T20:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b1ca62af523dc9d39db403db7337ef9fff8a379e'/>
<id>urn:sha1:b1ca62af523dc9d39db403db7337ef9fff8a379e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>libpng: Update to upstream version 1.6.29</title>
<updated>2017-04-09T13:47:25Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-09T13:47:25Z</published>
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<id>urn:sha1:d463b6e3d005ddef1a0e4ff8f297cfc60de1d764</id>
<content type='text'>
</content>
</entry>
<entry>
<title>libpng: Update to upstream 1.6.28</title>
<updated>2017-01-05T21:27:53Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-05T21:27:46Z</published>
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<id>urn:sha1:a0141fa823aeaba0a99ac2e004496b081204313b</id>
<content type='text'>
Fixes a NULL pointer dereference bug (CVE-2016-10087).
</content>
</entry>
<entry>
<title>libpng: Update to upstream 1.6.26</title>
<updated>2016-11-02T22:25:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T22:24:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7504a85e5a9a55da7b394bbfc0dbee25cb9b6d09'/>
<id>urn:sha1:7504a85e5a9a55da7b394bbfc0dbee25cb9b6d09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>png: Split library to thirdparty dir and allow unbundling</title>
<updated>2016-10-15T09:50:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-09T21:36:17Z</published>
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<id>urn:sha1:5fef84a1358310304cb1114924525ec4df794b49</id>
<content type='text'>
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
</content>
</entry>
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