<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/thirdparty/libpng/arm, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/libpng/arm?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/libpng/arm?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T09:37:42Z</updated>
<entry>
<title>libpng: Update to upstream version 1.6.32</title>
<updated>2017-08-27T09:37:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T09:21:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ee1d0179c5320b8a49a077c1ee09aab3fefa3ab0'/>
<id>urn:sha1:ee1d0179c5320b8a49a077c1ee09aab3fefa3ab0</id>
<content type='text'>
Fixes security vulnerability in our 1.6.31rc01 snapshot.
</content>
</entry>
<entry>
<title>libpng: Update to upstream version 1.6.31rc01</title>
<updated>2017-07-22T16:42:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-22T16:42:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=492999a33b389ac6ddfa0cb80c78409bd2d54e1c'/>
<id>urn:sha1:492999a33b389ac6ddfa0cb80c78409bd2d54e1c</id>
<content type='text'>
Fixes various issues with 1.6.30, especially ARM build.
Supersedes change in #9722.
</content>
</entry>
<entry>
<title>libpng: Update to upstream 1.6.26</title>
<updated>2016-11-02T22:25:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T22:24:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7504a85e5a9a55da7b394bbfc0dbee25cb9b6d09'/>
<id>urn:sha1:7504a85e5a9a55da7b394bbfc0dbee25cb9b6d09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>png: Split library to thirdparty dir and allow unbundling</title>
<updated>2016-10-15T09:50:39Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-09T21:36:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5fef84a1358310304cb1114924525ec4df794b49'/>
<id>urn:sha1:5fef84a1358310304cb1114924525ec4df794b49</id>
<content type='text'>
Uses the new structure agreed upon in #6157, but the thirdparty/ folder
does not behave following a logic similar to that of modules/ yet.

The png driver can't be moved to a module as discussed in #6157, as it's
required by core together with a few other ImageLoader implementations
(see drivers/register_driver_types.cpp:register_core_driver_types())

Dropped the possibility to disable PNG support, it's a core component
of Godot.
</content>
</entry>
</feed>
