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<title>godot.git/thirdparty/glad, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/glad?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/thirdparty/glad?h=mirror'/>
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<updated>2018-05-04T19:57:22Z</updated>
<entry>
<title>Update GLAD to 0.1.20a0</title>
<updated>2018-05-04T19:57:22Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-05-04T19:57:22Z</published>
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</content>
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<entry>
<title>Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).</title>
<updated>2018-03-05T18:49:47Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-03-05T18:30:04Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e256f9d4e5c0d8a6f7e808396ecf11d217899172'/>
<id>urn:sha1:e256f9d4e5c0d8a6f7e808396ecf11d217899172</id>
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Add GL_ARB_debug_output extension support check on all platforms.
</content>
</entry>
<entry>
<title>GLES2 renderer support on macOS.</title>
<updated>2018-03-02T11:15:12Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-03-02T10:38:44Z</published>
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<entry>
<title>glad: Sync with upstream 0.1.16a0</title>
<updated>2017-11-30T07:38:34Z</updated>
<author>
<name>Indah Sylvia</name>
</author>
<published>2017-11-30T07:38:34Z</published>
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<entry>
<title>glad: Sync with upstream 0.1.14a0</title>
<updated>2017-06-14T18:15:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-14T18:15:37Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0a87979d2e414a18b6cca726fd82857162a92fea'/>
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<entry>
<title>glad: Update to upstream 0.1.13a0</title>
<updated>2017-01-06T21:51:15Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-06T21:51:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=12d1fc7a184f0ddaa97a88614905a04d6cf81f25'/>
<id>urn:sha1:12d1fc7a184f0ddaa97a88614905a04d6cf81f25</id>
<content type='text'>
Upstreams the workaround we had to use for OSX.
</content>
</entry>
<entry>
<title>Move glad files to thirdparty dir</title>
<updated>2017-01-06T21:42:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-06T21:41:51Z</published>
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