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<title>godot.git/thirdparty/glad, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/thirdparty/glad?h=master</id>
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<updated>2017-06-14T18:15:37Z</updated>
<entry>
<title>glad: Sync with upstream 0.1.14a0</title>
<updated>2017-06-14T18:15:37Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-14T18:15:37Z</published>
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<entry>
<title>glad: Update to upstream 0.1.13a0</title>
<updated>2017-01-06T21:51:15Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-06T21:51:15Z</published>
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Upstreams the workaround we had to use for OSX.
</content>
</entry>
<entry>
<title>Move glad files to thirdparty dir</title>
<updated>2017-01-06T21:42:19Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-06T21:41:51Z</published>
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