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<title>godot.git/thirdparty/etc2comp, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom?h=master'/>
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<updated>2017-07-08T07:54:15Z</updated>
<entry>
<title>Revert "Mark where ETC1 restriction needs to be done to speed up RGBA8 import"</title>
<updated>2017-07-08T07:54:15Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-07-08T07:54:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3e8c4f07e9a4324cafc450d3fc6bc09308365f22'/>
<id>urn:sha1:3e8c4f07e9a4324cafc450d3fc6bc09308365f22</id>
<content type='text'>
This reverts commit 8b362b50094ccd332c6ee3d0853a6b9b49f70253.

We should not apply our clang-format style to thirdparty code,
it makes it impossible to maintain.
</content>
</entry>
<entry>
<title>Mark where ETC1 restriction needs to be done to speed up RGBA8 import</title>
<updated>2017-07-06T23:39:05Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2017-07-06T23:39:05Z</published>
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<id>urn:sha1:8b362b50094ccd332c6ee3d0853a6b9b49f70253</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add ETC1/ETC2 compression support though etc2comp.</title>
<updated>2017-05-31T23:59:00Z</updated>
<author>
<name>Ferenc Arn</name>
</author>
<published>2017-04-26T15:49:08Z</published>
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<id>urn:sha1:6a9c990da72a737fa95d9e97d53f835706aea7c3</id>
<content type='text'>
Remove rg-etc1 code. Also updated travis to use ubuntu 14.04.

Fixes #8457.
</content>
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