<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers, branch mirror</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=mirror</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=mirror'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-23T12:41:29Z</updated>
<entry>
<title>Fix typo in y shift</title>
<updated>2018-06-23T12:41:29Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-06-23T12:22:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ddc40e511516699d16aecab57fac2eddbbeab508'/>
<id>urn:sha1:ddc40e511516699d16aecab57fac2eddbbeab508</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Removed unused AudioServer::update function</title>
<updated>2018-06-15T17:13:33Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2018-06-15T17:13:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c8a5145a6def2ca5d9dbc3c03a599aaf1766718c'/>
<id>urn:sha1:c8a5145a6def2ca5d9dbc3c03a599aaf1766718c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Moved culling, updated lights and shadows into a prepare function so it is only called once for stereo rendering</title>
<updated>2018-06-11T11:51:30Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-06-11T11:51:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3fc9b5d93f0f0c37803117ce823254c7f8166680'/>
<id>urn:sha1:3fc9b5d93f0f0c37803117ce823254c7f8166680</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Entirely new (and much improved) animation editor.</title>
<updated>2018-06-07T15:52:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-06-07T15:46:14Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b659fd6d7442701284cbb8763fb712be36d17ed0'/>
<id>urn:sha1:b659fd6d7442701284cbb8763fb712be36d17ed0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix return type of isnan and isinf in the shader language</title>
<updated>2018-05-31T23:34:32Z</updated>
<author>
<name>Oliver Rausch</name>
</author>
<published>2018-05-31T23:34:32Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2368b31e1e286b164637e4b379345a2d5036a64e'/>
<id>urn:sha1:2368b31e1e286b164637e4b379345a2d5036a64e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #18349 from Gorgexpress/master</title>
<updated>2018-05-26T16:29:49Z</updated>
<author>
<name>Max Hilbrunner</name>
</author>
<published>2018-05-26T16:29:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e790d4aafa0777423194d583ac2bba31ce3d7e2e'/>
<id>urn:sha1:e790d4aafa0777423194d583ac2bba31ce3d7e2e</id>
<content type='text'>
Fixed 2D intersect_shape limiting broadphase results </content>
</entry>
<entry>
<title>Expose methods area_set_area_monitor_callback and area_set_monitorable in PhysicsServer and Physics2DServer</title>
<updated>2018-05-25T18:46:54Z</updated>
<author>
<name>MrCdK</name>
</author>
<published>2018-05-25T18:46:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0ea9c7c4dd29296ae9714e095c7426c385db8979'/>
<id>urn:sha1:0ea9c7c4dd29296ae9714e095c7426c385db8979</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #18868 from bruvzg/clang_6_workaround</title>
<updated>2018-05-16T21:16:43Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-05-16T21:16:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=97b1e8b5175478d1f09f72aa72f6d98b655f56a4'/>
<id>urn:sha1:97b1e8b5175478d1f09f72aa72f6d98b655f56a4</id>
<content type='text'>
Workaround for clang 6.0.0 / Xcode 9.3 release (-O3) build bug.</content>
</entry>
<entry>
<title>Fix bad operator check in `ShaderLanguage::_validate_assign`</title>
<updated>2018-05-16T19:28:12Z</updated>
<author>
<name>nemerle</name>
</author>
<published>2018-05-16T19:28:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f2ba9a1f65e9f06371ebddff1607e9a0977eb3ab'/>
<id>urn:sha1:f2ba9a1f65e9f06371ebddff1607e9a0977eb3ab</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Workaround for clang 6 bug.</title>
<updated>2018-05-14T15:11:26Z</updated>
<author>
<name>bruvzg</name>
</author>
<published>2018-05-14T15:11:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b68222e4e75d6cbe23c533f140733248df046c7e'/>
<id>urn:sha1:b68222e4e75d6cbe23c533f140733248df046c7e</id>
<content type='text'>
</content>
</entry>
</feed>
