<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers, branch master</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=master</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=master'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-10-13T11:58:05Z</updated>
<entry>
<title>Merge pull request #12027 from marcelofg55/collision_crashfix</title>
<updated>2017-10-13T11:58:05Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-13T11:58:05Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=36ca9c9251918d91b29d0d91ece83087a8f186e6'/>
<id>urn:sha1:36ca9c9251918d91b29d0d91ece83087a8f186e6</id>
<content type='text'>
Prevent a possible crash at collision_object_2d_sw.h</content>
</entry>
<entry>
<title>Prevent a possible crash at collision_object_2d_sw.h</title>
<updated>2017-10-12T17:25:40Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-10-11T15:19:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79922be693fb0b98107f94c8af5976b70177c3aa'/>
<id>urn:sha1:79922be693fb0b98107f94c8af5976b70177c3aa</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #12038 from Hinsbart/argument_names</title>
<updated>2017-10-11T21:01:17Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-11T21:01:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=064f2f4763a9d1619573730c940afab204192519'/>
<id>urn:sha1:064f2f4763a9d1619573730c940afab204192519</id>
<content type='text'>
Fix argument names in method bindings.

[ci skip]</content>
</entry>
<entry>
<title>Fix argument names in method bindings.</title>
<updated>2017-10-11T18:00:25Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2017-10-11T18:00:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d7b98478645675385be84427f5db2fc1a0a8c622'/>
<id>urn:sha1:d7b98478645675385be84427f5db2fc1a0a8c622</id>
<content type='text'>
Adds a couple of missing argument names.
</content>
</entry>
<entry>
<title>Bind VisualServer.sync() method to GDScript</title>
<updated>2017-10-11T15:45:19Z</updated>
<author>
<name>Julian Murgia</name>
</author>
<published>2017-10-11T15:45:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=819d9339c35ff6f44731f9ae42c2a3bbffd15927'/>
<id>urn:sha1:819d9339c35ff6f44731f9ae42c2a3bbffd15927</id>
<content type='text'>
This function is needed in Escoria's resource queue (https://github.com/godotengine/escoria/blob/master/device/globals/resource_queue.gd#L94)</content>
</entry>
<entry>
<title>Merge pull request #11954 from neikeq/d</title>
<updated>2017-10-11T11:54:34Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-11T11:54:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=740ef3dc9788d62fc07567149a3768e90af781ce'/>
<id>urn:sha1:740ef3dc9788d62fc07567149a3768e90af781ce</id>
<content type='text'>
Added 'exposed' field to ClassInfo for registered classes</content>
</entry>
<entry>
<title>Adds 'exposed' field to ClassInfo</title>
<updated>2017-10-09T21:49:17Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2017-10-09T21:49:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0c2e882210f8848475f7d9547af50a202f53a110'/>
<id>urn:sha1:0c2e882210f8848475f7d9547af50a202f53a110</id>
<content type='text'>
This field represents if the class is exposed to the scripting API.
The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize').
- Added missing registration of classes that are meant to be exposed.
</content>
</entry>
<entry>
<title>Merge pull request #11702 from AndreaCatania/bodyDS</title>
<updated>2017-10-09T09:01:36Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-10-09T09:01:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8e9b99fe59a360c0c9822e8e3e8f53afd1a72b5c'/>
<id>urn:sha1:8e9b99fe59a360c0c9822e8e3e8f53afd1a72b5c</id>
<content type='text'>
Added new API to get body direct state</content>
</entry>
<entry>
<title>Made a few tweaks to the interface</title>
<updated>2017-10-06T09:35:55Z</updated>
<author>
<name>BastiaanOlij</name>
</author>
<published>2017-09-29T11:36:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ce74efacbbad6edc7d84975f4480aa254f73b6cd'/>
<id>urn:sha1:ce74efacbbad6edc7d84975f4480aa254f73b6cd</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix GIProbe light visibility</title>
<updated>2017-10-04T10:13:07Z</updated>
<author>
<name>Hiroshi Ogawa</name>
</author>
<published>2017-10-04T08:55:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4501a30ce9f86ff06e8e4dc28721136f386aa24e'/>
<id>urn:sha1:4501a30ce9f86ff06e8e4dc28721136f386aa24e</id>
<content type='text'>
- Fix https://github.com/godotengine/godot/issues/10535
</content>
</entry>
</feed>
