<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers, branch 3.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=3.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=3.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-06-05T19:42:33Z</updated>
<entry>
<title>Change ".." punctuation for "..." in editor strings (#16507)</title>
<updated>2018-06-05T19:42:33Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-04-22T17:36:01Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=403f7dc35f9a356466ee12b83880e2da73b9598d'/>
<id>urn:sha1:403f7dc35f9a356466ee12b83880e2da73b9598d</id>
<content type='text'>
(cherry picked from commit 1c419531a009f48aa074f9b5f93b98d387c33723)
</content>
</entry>
<entry>
<title>Fix vector reduction in shader language</title>
<updated>2018-05-13T21:02:32Z</updated>
<author>
<name>JFonS</name>
</author>
<published>2018-04-29T18:58:42Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4de1d0905a29fc62e7837c0f2d0ef55ccc0e1fdc'/>
<id>urn:sha1:4de1d0905a29fc62e7837c0f2d0ef55ccc0e1fdc</id>
<content type='text'>
(cherry picked from commit 5b50685b38bf527dff5a816ce4505a32ef682a9e)
</content>
</entry>
<entry>
<title>A few fixes on the ARVR Server</title>
<updated>2018-04-29T13:05:38Z</updated>
<author>
<name>Bastiaan Olij</name>
</author>
<published>2018-03-15T11:33:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dfe6d42a01e4a0aac28cd1c08c438987947d3176'/>
<id>urn:sha1:dfe6d42a01e4a0aac28cd1c08c438987947d3176</id>
<content type='text'>
(cherry picked from commit 53564233771529881d56110cff82be59372c0274)
</content>
</entry>
<entry>
<title>Fix compressor audio effect sidechain selection</title>
<updated>2018-04-28T15:49:39Z</updated>
<author>
<name>Benedikt Bär</name>
</author>
<published>2018-03-21T21:45:30Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b08aa6fb3ce7912931e33cc09c61d3a1090de061'/>
<id>urn:sha1:b08aa6fb3ce7912931e33cc09c61d3a1090de061</id>
<content type='text'>
(cherry picked from commit 7792dfe5546d862dc3b97b7c71dc245b35801446)
</content>
</entry>
<entry>
<title>Fix crash in `canvas_item_add_polyline` when passing more points than colors</title>
<updated>2018-04-28T15:45:25Z</updated>
<author>
<name>robfram</name>
</author>
<published>2018-03-19T18:22:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3cc2eee4e80564cb802217ba4930ce5c24d6db9a'/>
<id>urn:sha1:3cc2eee4e80564cb802217ba4930ce5c24d6db9a</id>
<content type='text'>
When `p_points.size() &gt; p_colors.size()`, it crashed with invalid
array access to `p_colors`. Also, when `p_colors` was an empty
`Vector` it crashed due a missing `else` checking the `size`
condition, as the code handling that special case exists.

This PR fixes the missing `else` for `p_colors.size == 0` and,
following the `canvas_item_add_multiline` spirit, it only uses the
first color for the whole polyline if points and colors differ in
size.

Fix #17621.

(cherry picked from commit 8eedb2afe2b7e00c6317a30e98a388f78be6ac56)
</content>
</entry>
<entry>
<title>Changed debug max distance to avoid overflow</title>
<updated>2018-04-28T15:32:59Z</updated>
<author>
<name>Ivan Vodopiviz</name>
</author>
<published>2018-03-17T22:32:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=52c710f25a1b8dcdb1cd967c755fba6a93db1fc6'/>
<id>urn:sha1:52c710f25a1b8dcdb1cd967c755fba6a93db1fc6</id>
<content type='text'>
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835

(cherry picked from commit 55f79f2e809f27e3e3d24e8f06cb86a9e28cffb0)
</content>
</entry>
<entry>
<title>Hinted shader uniforms can have a default value</title>
<updated>2018-04-28T15:16:07Z</updated>
<author>
<name>JFonS</name>
</author>
<published>2018-03-15T14:23:40Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=43dcf239901acfb6e2e27126b611c7b0da919798'/>
<id>urn:sha1:43dcf239901acfb6e2e27126b611c7b0da919798</id>
<content type='text'>
(cherry picked from commit 479f531635438430a36b487f00824699a6afd575)
</content>
</entry>
<entry>
<title>Fixes canvas light shaders.</title>
<updated>2018-04-28T14:03:23Z</updated>
<author>
<name>Pieter-Jan Briers</name>
</author>
<published>2018-03-09T23:21:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0d2a2a9300333876b5ad5657febd8b9af128692a'/>
<id>urn:sha1:0d2a2a9300333876b5ad5657febd8b9af128692a</id>
<content type='text'>
Fixes #16904

Restore more out functionality, fix built-ins.

Requested changes, I think?

(cherry picked from commit 25ba49fd88ec460a6c4f39f93222671d5e2bab6e)
</content>
</entry>
<entry>
<title>Fix invalid mix function overload</title>
<updated>2018-04-14T23:13:38Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-03-10T09:56:43Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=3503ee4be643c10bbef95b08985c12937d0f1b12'/>
<id>urn:sha1:3503ee4be643c10bbef95b08985c12937d0f1b12</id>
<content type='text'>
(cherry picked from commit 97bef8d9082da17dc1e3d1ee1956f01633f9fa31)
</content>
</entry>
<entry>
<title>Make the shader token names consistent.</title>
<updated>2018-04-14T23:07:37Z</updated>
<author>
<name>Saracen</name>
</author>
<published>2018-03-07T23:56:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2f7aa6c2aa173ab2f9a684859ab4c049d9310d01'/>
<id>urn:sha1:2f7aa6c2aa173ab2f9a684859ab4c049d9310d01</id>
<content type='text'>
(cherry picked from commit b095e21d91719cf8f454315aedb70616f914eec1)
</content>
</entry>
</feed>
