<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers, branch 3.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=3.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=3.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-03-03T13:54:52Z</updated>
<entry>
<title>Fix floatBitsToUint function</title>
<updated>2018-03-03T13:54:52Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-03-03T13:22:36Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=06a60bb6eff0b222eb59ea6136bfc39858f1aa04'/>
<id>urn:sha1:06a60bb6eff0b222eb59ea6136bfc39858f1aa04</id>
<content type='text'>
(cherry picked from commit c6b6af7bb579ea52c6d0dd40069c280a6c7ae69f)
</content>
</entry>
<entry>
<title>Deprecate a typo for a new method introduced in 3.0.1</title>
<updated>2018-02-27T16:53:46Z</updated>
<author>
<name>Hein-Pieter van Braam</name>
</author>
<published>2018-02-27T15:15:48Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7e5a374825a4af2a8c01abec11630195a318c410'/>
<id>urn:sha1:7e5a374825a4af2a8c01abec11630195a318c410</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fixed physics server typo</title>
<updated>2018-02-27T10:22:56Z</updated>
<author>
<name>Andrea Catania</name>
</author>
<published>2018-02-27T07:42:09Z</published>
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<id>urn:sha1:4eb9ee9355ce0c825bf0149457809ce917c264d4</id>
<content type='text'>
(cherry picked from commit 134cca0cf2ab3d962034e295b3d43f4d40d549df)
</content>
</entry>
<entry>
<title>Clean up some bad words from code comments</title>
<updated>2018-02-22T11:22:41Z</updated>
<author>
<name>Artem Varaksa</name>
</author>
<published>2018-02-17T13:00:39Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eacd66e78431354d0cce21e07c791aeb2206cef6'/>
<id>urn:sha1:eacd66e78431354d0cce21e07c791aeb2206cef6</id>
<content type='text'>
(cherry picked from commit d35e48622800f6686dbdfba380e25170005dcc2b)
</content>
</entry>
<entry>
<title>Fix typos with codespell</title>
<updated>2018-02-22T11:17:06Z</updated>
<author>
<name>luz.paz</name>
</author>
<published>2018-02-21T16:30:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=751806b5c7c2b63c47d228664c3425b6f3fdb5ac'/>
<id>urn:sha1:751806b5c7c2b63c47d228664c3425b6f3fdb5ac</id>
<content type='text'>
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```

(cherry picked from commit 612ab4bbc6f2396f4dcd68c3f142f7dfa2f5f0a5)
</content>
</entry>
<entry>
<title>Added missing shader functions</title>
<updated>2018-02-21T23:02:52Z</updated>
<author>
<name>Chaosus</name>
</author>
<published>2018-02-18T15:08:18Z</published>
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<id>urn:sha1:a86829211ae64c8871676da965d4a9a3048144bc</id>
<content type='text'>
(cherry picked from commit 8f04a13c98cf5107c6bad76b1dfa9c95f9a71115)
</content>
</entry>
<entry>
<title>Fix 2d collision body update on shape remove</title>
<updated>2018-02-19T21:43:33Z</updated>
<author>
<name>Konrad Nowakowski</name>
</author>
<published>2018-02-18T20:41:54Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a76dfe9c72cf3ab1ce2804059567b6d127769969'/>
<id>urn:sha1:a76dfe9c72cf3ab1ce2804059567b6d127769969</id>
<content type='text'>
(cherry picked from commit 3659df6624861903456943cb17efd94ace6f2b5f)
</content>
</entry>
<entry>
<title>Remove a few debugging prints</title>
<updated>2018-02-19T21:13:46Z</updated>
<author>
<name>Hugo Locurcio</name>
</author>
<published>2018-02-05T10:30:50Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=79ef5f92a95f6dcb8c10420484e7de23313ce271'/>
<id>urn:sha1:79ef5f92a95f6dcb8c10420484e7de23313ce271</id>
<content type='text'>
(cherry picked from commit 84267915f50559ebc555c88fa90713596a74e918)
</content>
</entry>
<entry>
<title>Readd VS.sync and VS.draw to keep compatibility</title>
<updated>2018-02-19T21:13:44Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-02-19T09:42:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=85dedc09a82767e385a5349db1450e848ee3bd12'/>
<id>urn:sha1:85dedc09a82767e385a5349db1450e848ee3bd12</id>
<content type='text'>
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.

(cherry picked from commit fd92e571ac4380b83ee1f1af5eef59f3aa8b8535)
</content>
</entry>
<entry>
<title>Added all missing VisualServer bindings</title>
<updated>2018-02-19T21:13:44Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-20T15:18:51Z</published>
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<id>urn:sha1:9e7c3016d13f196fe82a513569109c340d1c0002</id>
<content type='text'>
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly

(cherry picked from commit e415fd05bb5f7f66cfa76bf27247ffe329429405)
</content>
</entry>
</feed>
