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<title>godot.git/servers, branch 3.0-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=3.0-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=3.0-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2018-01-24T23:23:31Z</updated>
<entry>
<title>Fix VisualServer.free conflicting with Object.free</title>
<updated>2018-01-24T23:23:31Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2018-01-24T23:23:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8dc62bbc96cf41540382c70a4f0f9709c332e33e'/>
<id>urn:sha1:8dc62bbc96cf41540382c70a4f0f9709c332e33e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>improves portability with some compilers</title>
<updated>2018-01-18T22:16:34Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2018-01-18T22:10:07Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e2b50e1abbc6cab58410a2ef4155bdcadf73efcf'/>
<id>urn:sha1:e2b50e1abbc6cab58410a2ef4155bdcadf73efcf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix typos in code and docs with codespell</title>
<updated>2018-01-18T21:01:42Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-18T20:37:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f479f096cb50fa8d1215e68c262f110116114ef'/>
<id>urn:sha1:9f479f096cb50fa8d1215e68c262f110116114ef</id>
<content type='text'>
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
</content>
</entry>
<entry>
<title>Fix wrong viewport transparent-bg</title>
<updated>2018-01-18T18:11:07Z</updated>
<author>
<name>binbitten</name>
</author>
<published>2018-01-18T18:11:07Z</published>
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<id>urn:sha1:bccb4840c8897434274d102649399bd660e9a1fc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>modify default param names in couple of signals</title>
<updated>2018-01-12T14:45:29Z</updated>
<author>
<name>Unknown</name>
</author>
<published>2018-01-12T14:45:29Z</published>
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<id>urn:sha1:587645741035e0325ddb6b7d191c8b1d14f3729a</id>
<content type='text'>
'name' default param should not be used since there is problem with name shadowing</content>
</entry>
<entry>
<title>Bind many more properties to scripts</title>
<updated>2018-01-11T22:58:14Z</updated>
<author>
<name>Bojidar Marinov</name>
</author>
<published>2018-01-11T22:35:12Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5'/>
<id>urn:sha1:9b8e8b2220b4e2bac3310262d3d1cd7a8eb3b0a5</id>
<content type='text'>
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
</content>
</entry>
<entry>
<title>Properly dispose of instance capture data, fixes #14795</title>
<updated>2018-01-06T22:06:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2018-01-06T22:05:34Z</published>
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<id>urn:sha1:bfeaf27a3e41cd60ec7be4c1d88a3edd2c2a6d87</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add missing copyright headers and fix formatting</title>
<updated>2018-01-05T00:22:23Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T23:50:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e4213e66b2dd8f5a87d8cf5015ac83ba3143279d'/>
<id>urn:sha1:e4213e66b2dd8f5a87d8cf5015ac83ba3143279d</id>
<content type='text'>
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
</content>
</entry>
<entry>
<title>Fix macOS and other builds after #15299</title>
<updated>2018-01-04T18:48:05Z</updated>
<author>
<name>Duy-Nguyen TA</name>
</author>
<published>2018-01-04T16:32:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=322cb08dd9593f8fd62810104d19367423c69965'/>
<id>urn:sha1:322cb08dd9593f8fd62810104d19367423c69965</id>
<content type='text'>
Commit ammended by @akien-mga to fix more platforms.
</content>
</entry>
<entry>
<title>Merge pull request #15251 from binbitten/fix-assign-vardecl</title>
<updated>2018-01-04T14:17:10Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2018-01-04T14:17:10Z</published>
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<id>urn:sha1:0b07d453f719f92cce6c92fa229b8a0d0284b634</id>
<content type='text'>
Fix premature declaration of shader variables created with assignment</content>
</entry>
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