<feed xmlns='http://www.w3.org/2005/Atom'>
<title>godot.git/servers, branch 2.1.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.1.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.1.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-08-27T12:11:45Z</updated>
<entry>
<title>Use HTTPS URL for Godot's website in the headers</title>
<updated>2017-08-27T12:11:45Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:45Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9d598833d2e284b57458ade9d27b9433588339ef'/>
<id>urn:sha1:9d598833d2e284b57458ade9d27b9433588339ef</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-apply clang-format to all files</title>
<updated>2017-08-27T12:11:11Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-27T12:11:11Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=886c7d82d07797344439f09de64811467f5a6300'/>
<id>urn:sha1:886c7d82d07797344439f09de64811467f5a6300</id>
<content type='text'>
Some badly formatted code has managed to pass through our CI...
</content>
</entry>
<entry>
<title>"On Top" flag for Sprite3D</title>
<updated>2017-08-24T21:12:11Z</updated>
<author>
<name>elasota</name>
</author>
<published>2017-03-26T16:56:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0895f02d87d3a0b473ef0c3cc4360bdc0bcb2186'/>
<id>urn:sha1:0895f02d87d3a0b473ef0c3cc4360bdc0bcb2186</id>
<content type='text'>
</content>
</entry>
<entry>
<title>fix dummy rasterizer</title>
<updated>2017-08-24T13:13:37Z</updated>
<author>
<name>AlexHolly</name>
</author>
<published>2017-08-24T13:07:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b18049c2aa4f444abfd06641e536a706d7f33e78'/>
<id>urn:sha1:b18049c2aa4f444abfd06641e536a706d7f33e78</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add closest_power_of_2 func and implement mix_rate/latency on OS X</title>
<updated>2017-08-18T15:10:21Z</updated>
<author>
<name>Marcelo Fernandez</name>
</author>
<published>2017-08-18T15:10:21Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b'/>
<id>urn:sha1:647c4ae5bf9b64e78b8ff0fd36c8aa610f2a814b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #7912 from RandomShaper/pause-rasterizer-2.1</title>
<updated>2017-08-17T09:43:58Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-08-17T09:43:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=938dc07b2b11a1f4f418ee0f7811285d57035507'/>
<id>urn:sha1:938dc07b2b11a1f4f418ee0f7811285d57035507</id>
<content type='text'>
Implement time scaling for the rasterizer (2.1)</content>
</entry>
<entry>
<title>ConeTwistJoint: Initialize 'm_angularOnly'.</title>
<updated>2017-07-14T19:44:56Z</updated>
<author>
<name>dotquixote</name>
</author>
<published>2017-06-25T18:25:27Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=fc47f8cd5d31d44d5c844a76dd0eb3c47c99075e'/>
<id>urn:sha1:fc47f8cd5d31d44d5c844a76dd0eb3c47c99075e</id>
<content type='text'>
(cherry picked from commit 23f10c31de63a2c8a944599ee79902c8c8191dbf)
</content>
</entry>
<entry>
<title>Fix initial collision pairs being cleared</title>
<updated>2017-07-05T17:38:11Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-07-05T17:28:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a30dd8494c9347d7f85216120e548c0b3f2514c7'/>
<id>urn:sha1:a30dd8494c9347d7f85216120e548c0b3f2514c7</id>
<content type='text'>
This affected both 2D &amp; 3D physics and was a regression introduced by my
physics mega-fix (#8999).
</content>
</entry>
<entry>
<title>BuildSystem: generated files have .gen.ext</title>
<updated>2017-06-25T13:31:56Z</updated>
<author>
<name>Poommetee Ketson</name>
</author>
<published>2017-06-25T12:26:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=4a0dc529ce9d1dd35ffa9643351babb1fe0f12dc'/>
<id>urn:sha1:4a0dc529ce9d1dd35ffa9643351babb1fe0f12dc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #8714 from RandomShaper/fix-owc-2.1</title>
<updated>2017-06-25T09:14:31Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-06-25T09:14:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5e7fb570e8e45222dd676359e246732c24c92d49'/>
<id>urn:sha1:5e7fb570e8e45222dd676359e246732c24c92d49</id>
<content type='text'>
Fix one-way collision detection (2.1)</content>
</entry>
</feed>
