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<title>godot.git/servers, branch 2.1.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.1.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.1.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2017-04-07T23:42:41Z</updated>
<entry>
<title>Style: Fix some badly formatted files</title>
<updated>2017-04-07T23:42:41Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T23:42:41Z</published>
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<content type='text'>
</content>
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<entry>
<title>Add "Godot Engine contributors" copyright line</title>
<updated>2017-04-07T22:45:24Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-04-07T22:45:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e9b045d9e572ff7a211b604d6400f35003bae327'/>
<id>urn:sha1:e9b045d9e572ff7a211b604d6400f35003bae327</id>
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<entry>
<title>Add priority to samples in a library</title>
<updated>2017-04-06T21:59:49Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-06T17:00:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=9f8f8efa6726a65dfafec37aa072d3598675ffc9'/>
<id>urn:sha1:9f8f8efa6726a65dfafec37aa072d3598675ffc9</id>
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</content>
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<entry>
<title>Make spatial AudioServers prefer inactive voices</title>
<updated>2017-04-06T18:11:26Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-04-06T17:00:19Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0501f3a901ab000b6e02e95ee56369be9513a3bf'/>
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instead of unconditionally playing on the next voice slot; that will be the fallback if no inactive voice is found
</content>
</entry>
<entry>
<title>Bring that Whole New World to the Old Continent too</title>
<updated>2017-03-18T23:36:26Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-18T23:36:26Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=f8db8a3faa30b71dca33ced38be16d3f93f43e8a'/>
<id>urn:sha1:f8db8a3faa30b71dca33ced38be16d3f93f43e8a</id>
<content type='text'>
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
</content>
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<entry>
<title>Style: Various fixes to play nice with clang-format</title>
<updated>2017-03-18T22:13:47Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-15T21:15:47Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=16b78da9418abfa23273e4969b8be882c31e5bab'/>
<id>urn:sha1:16b78da9418abfa23273e4969b8be882c31e5bab</id>
<content type='text'>
(cherry picked from commit 2a0ddc1e89ec7b947152c8d0cb132d58f2c00a81)
</content>
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<entry>
<title>Style: Fix statements ending with ';;'</title>
<updated>2017-03-18T20:14:33Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-01-14T17:03:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=dbf013757658ad48bb61242ed69ad4145a946863'/>
<id>urn:sha1:dbf013757658ad48bb61242ed69ad4145a946863</id>
<content type='text'>
(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
</content>
</entry>
<entry>
<title>Fixed property setter in G6DOF joint</title>
<updated>2017-03-18T18:58:23Z</updated>
<author>
<name>m4nu3lf</name>
</author>
<published>2017-02-03T21:23:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=ca2277f3f1e6a7bd49597d4f498585dd5dcc5da2'/>
<id>urn:sha1:ca2277f3f1e6a7bd49597d4f498585dd5dcc5da2</id>
<content type='text'>
(cherry picked from commit 0d9b53ce5e764715f5686f403664177e977e3573)
</content>
</entry>
<entry>
<title>Merge pull request #7969 from RandomShaper/pr-7565-polish</title>
<updated>2017-03-13T10:00:20Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2017-03-13T10:00:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e869a8a279cc4e062a77f813d40581cbac855775'/>
<id>urn:sha1:e869a8a279cc4e062a77f813d40581cbac855775</id>
<content type='text'>
PR 7565 + polish</content>
</entry>
<entry>
<title>Finish fix for POSITION in 2D shaders</title>
<updated>2017-03-06T17:31:29Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2017-03-06T17:31:29Z</published>
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