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<title>godot.git/servers, branch 2.1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.1.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.1.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-11-02T21:30:34Z</updated>
<entry>
<title>style: Various other PEP8 fixes in Python files</title>
<updated>2016-11-02T21:30:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:30:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=eaf803f71e19b1e1bf8fb4c8c36cf77d1ac064b3'/>
<id>urn:sha1:eaf803f71e19b1e1bf8fb4c8c36cf77d1ac064b3</id>
<content type='text'>
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
</content>
</entry>
<entry>
<title>style: Fix PEP8 whitespace issues in Python files</title>
<updated>2016-11-02T21:28:28Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:28:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e259bf8bbb00c5555675892295ce50aa32695737'/>
<id>urn:sha1:e259bf8bbb00c5555675892295ce50aa32695737</id>
<content type='text'>
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
</content>
</entry>
<entry>
<title>Merge pull request #6988 from RandomShaper/2.1</title>
<updated>2016-11-02T21:10:00Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-11-02T21:10:00Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1185da656f4547778b1d7cd7dbb9d241177fb592'/>
<id>urn:sha1:1185da656f4547778b1d7cd7dbb9d241177fb592</id>
<content type='text'>
Fix shader tokenizer/compiler reporting wrong error location (2.1)</content>
</entry>
<entry>
<title>Add/expose VisualServer::get_default_clear_color()</title>
<updated>2016-10-30T23:00:55Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-10-13T09:23:15Z</published>
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<id>urn:sha1:887b1de1dbb4664534b2bd413e8fe53ca2fbd6e5</id>
<content type='text'>
(cherry picked from commit 753ba67d653c65239f0549313f3cca3330fd27f9)
</content>
</entry>
<entry>
<title>Fix shader tokenizer/compiler reporting wrong error location</title>
<updated>2016-10-30T21:09:23Z</updated>
<author>
<name>Pedro J. Estébanez</name>
</author>
<published>2016-10-10T09:51:28Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a130520a7c68c7db0af2f8cd8812bc2d07d257aa'/>
<id>urn:sha1:a130520a7c68c7db0af2f8cd8812bc2d07d257aa</id>
<content type='text'>
Raname shader tokenizer methods for clarity
</content>
</entry>
<entry>
<title>SCsub: Add python shebang as a hint for syntax highlighting</title>
<updated>2016-10-30T13:51:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-10-17T06:50:25Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=5a49e45d213d57f82892c04b94497b37e9fa6229'/>
<id>urn:sha1:5a49e45d213d57f82892c04b94497b37e9fa6229</id>
<content type='text'>
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
</content>
</entry>
<entry>
<title>Bindings: Fix missing default value</title>
<updated>2016-10-17T18:43:25Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-10-09T21:42:03Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=55a5631986c5d7dbb42e36a25d8c921e41f16ff6'/>
<id>urn:sha1:55a5631986c5d7dbb42e36a25d8c921e41f16ff6</id>
<content type='text'>
(cherry picked from commit 068b58b3ce3d86e4b5ebf3637fb21a70d786b00e)
</content>
</entry>
<entry>
<title>bind method canvas_item_set_sort_children_by_y</title>
<updated>2016-10-09T15:39:17Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-10-05T06:46:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cf427eeb7a19cb1a7cb657cd543f2d7366b3a29b'/>
<id>urn:sha1:cf427eeb7a19cb1a7cb657cd543f2d7366b3a29b</id>
<content type='text'>
(cherry picked from commit 1f9e16119f2b17fa507bdee8529459ed91f27b8c)
</content>
</entry>
<entry>
<title>Expose more 2D/3D physics options in project settings</title>
<updated>2016-10-09T15:33:47Z</updated>
<author>
<name>Fabio Alessandrelli</name>
</author>
<published>2016-10-03T01:42:17Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=359b5f3b258ffaf7825c73509436fc17de3a2f72'/>
<id>urn:sha1:359b5f3b258ffaf7825c73509436fc17de3a2f72</id>
<content type='text'>
(cherry picked from commit 1d09c27ba4b94e677b66d8d2c2b9e38f7829ad38)
</content>
</entry>
<entry>
<title>Now ignoring remaining collision shapes.</title>
<updated>2016-10-09T15:22:48Z</updated>
<author>
<name>Victor Seiji Hariki</name>
</author>
<published>2016-09-27T02:40:06Z</published>
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<id>urn:sha1:a3c58999e259a1d4dca0d2c1ca9134eced336119</id>
<content type='text'>
(cherry picked from commit e5edd50d6231dfc63b5309cbad56cdba05256a89)
</content>
</entry>
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