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<title>godot.git/servers, branch 2.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.1-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.1-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-07-25T14:46:26Z</updated>
<entry>
<title>Fix some warnings</title>
<updated>2016-07-25T14:46:26Z</updated>
<author>
<name>Johan Manuel</name>
</author>
<published>2016-07-25T13:31:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a2b8ef6d5108f1822f323e23e8546878e3ec8fe3'/>
<id>urn:sha1:a2b8ef6d5108f1822f323e23e8546878e3ec8fe3</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix for incorrect velocity report due to a typo.</title>
<updated>2016-07-24T10:53:07Z</updated>
<author>
<name>Alex Piola</name>
</author>
<published>2016-07-24T10:53:07Z</published>
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<id>urn:sha1:ffdd9f16dd6a765c34f3a5d454419479fd431af6</id>
<content type='text'>
Closes #5854
</content>
</entry>
<entry>
<title>Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay</title>
<updated>2016-07-18T14:37:50Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-18T14:37:50Z</published>
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<id>urn:sha1:3725114a1658337d6de21bb7a5b6fde5f8a74d1f</id>
<content type='text'>
Optimized one-way collision loops.</content>
</entry>
<entry>
<title>Merge pull request #5533 from Hinsbart/cursor_atex</title>
<updated>2016-07-10T15:41:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-07-10T15:41:57Z</published>
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<id>urn:sha1:0e6e0ed0e5b8f41b20c087f3acb3a5ebb0836e60</id>
<content type='text'>
Can use AtlasTextures as custom mouse cursor.</content>
</entry>
<entry>
<title>Remove unused variables (fourth pass) + dead code</title>
<updated>2016-07-08T14:47:55Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-07-07T22:32:28Z</published>
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<id>urn:sha1:f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1</id>
<content type='text'>
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
</content>
</entry>
<entry>
<title>Can use AtlasTextures as custom mouse cursor.</title>
<updated>2016-07-03T17:36:12Z</updated>
<author>
<name>Andreas Haas</name>
</author>
<published>2016-07-03T17:36:12Z</published>
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<id>urn:sha1:91add16300de38adf1e95728055c3e28f36ec182</id>
<content type='text'>
fixes #3957
</content>
</entry>
<entry>
<title>Optimized one way collision loops.</title>
<updated>2016-06-24T06:43:23Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-06-24T06:43:23Z</published>
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<id>urn:sha1:b09b449615956f795bee7a0d3a64bc1e65f2cab5</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.</title>
<updated>2016-06-23T02:13:41Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-23T02:12:20Z</published>
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<id>urn:sha1:d6225b1e0004c57cc50452ddb5d512fd6556a523</id>
<content type='text'>
Disabled by default.
</content>
</entry>
<entry>
<title>Fixed a stupid bug with segment-segment collision in SAT physics, closes #4801 , closes #4984</title>
<updated>2016-06-18T21:32:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T21:32:10Z</published>
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<id>urn:sha1:4b05181397bb916b20d0eec3d1c640e028896eda</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change hash grid in 2D physics to contemplate large objects as separate cases, to avoid huge memory and performance penalty. Fixes #4662</title>
<updated>2016-06-18T20:21:53Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-18T20:20:57Z</published>
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