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<title>godot.git/servers, branch 2.0.4-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.0.4-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.0.4-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-06-24T23:41:57Z</updated>
<entry>
<title>Fixed fractional offset not being reset in ringbuffer resamples, closes #4764</title>
<updated>2016-06-24T23:41:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-17T23:36:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8df46cddcb8934e620b7708507091888e458864d'/>
<id>urn:sha1:8df46cddcb8934e620b7708507091888e458864d</id>
<content type='text'>
Probably fixes other streamplayer issues too.

(cherry picked from commit 3b5f1afb5cc82cf8417b1fe94774e04e238a9488)
</content>
</entry>
<entry>
<title>changed visual server free() to free_rid() like in the other servers. Fixes #4917</title>
<updated>2016-06-24T23:41:56Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-06-14T01:12:56Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=56c5da85655ac7233910d396fbd19eca89d222a5'/>
<id>urn:sha1:56c5da85655ac7233910d396fbd19eca89d222a5</id>
<content type='text'>
(cherry picked from commit 64b4253dbfe3fdfc4efa405086d23765a9774d91)
</content>
</entry>
<entry>
<title>Documented many Physics2D* classes</title>
<updated>2016-06-24T23:22:41Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-06-12T18:03:24Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=c54744ce4d6cdfc740a240d2a94ef6835bd436c7'/>
<id>urn:sha1:c54744ce4d6cdfc740a240d2a94ef6835bd436c7</id>
<content type='text'>
(cherry picked from commit 471ab4e6ff1b94e09835b7e3a2a82ea9e65f9214)
</content>
</entry>
<entry>
<title>Remove noisy print</title>
<updated>2016-06-04T20:20:02Z</updated>
<author>
<name>Carter Anderson</name>
</author>
<published>2016-05-24T03:56:59Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6844b580f6dafe0dfebad4da2e405442d5c661b5'/>
<id>urn:sha1:6844b580f6dafe0dfebad4da2e405442d5c661b5</id>
<content type='text'>
(cherry picked from commit 7df5249779cc7b1146a72d14e764422dbea50d7c)
</content>
</entry>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-06T09:13:35Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19f08eaa5bbcadec1a9ce2f41e940f108371ba49'/>
<id>urn:sha1:19f08eaa5bbcadec1a9ce2f41e940f108371ba49</id>
<content type='text'>
(cherry picked from commit 1e752c01203b2560ef3ed28993aac9c98c053cb8)
</content>
</entry>
<entry>
<title>ability to shrink all images x2 on load</title>
<updated>2016-05-05T21:43:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:36:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e30256ad7e2660db796b41cf8a7bf073aa6d09'/>
<id>urn:sha1:d6e30256ad7e2660db796b41cf8a7bf073aa6d09</id>
<content type='text'>
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
</content>
</entry>
<entry>
<title>Fixed #4163 (intersect_shape crashes on results limit)</title>
<updated>2016-04-27T06:44:31Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-04-12T00:18:41Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=a0b664585878429f42ac0aa17e8c0ff84b5d833a'/>
<id>urn:sha1:a0b664585878429f42ac0aa17e8c0ff84b5d833a</id>
<content type='text'>
(cherry picked from commit d239e6bc0ebf7ac987f2c1991a5dceb33ad2a8f2)
</content>
</entry>
<entry>
<title>Fix crash when resizing ConcavePolygonShape2D segments</title>
<updated>2016-04-02T20:04:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-03-09T18:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ce273b3291f508e2a822348fde5a12e0b51365b'/>
<id>urn:sha1:6ce273b3291f508e2a822348fde5a12e0b51365b</id>
<content type='text'>
(cherry picked from commit 3fc16d402514550206709c87616657ce7c0933ea)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
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<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>refix particles3d issue, bringing down the amount limit to 1024</title>
<updated>2016-02-16T08:56:31Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-16T08:56:31Z</published>
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<content type='text'>
</content>
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