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<title>godot.git/servers, branch 2.0.3-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.0.3-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.0.3-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-05-06T09:13:35Z</updated>
<entry>
<title>Fix wrong return and argument types in documentation</title>
<updated>2016-05-06T09:13:35Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-05-04T13:15:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=19f08eaa5bbcadec1a9ce2f41e940f108371ba49'/>
<id>urn:sha1:19f08eaa5bbcadec1a9ce2f41e940f108371ba49</id>
<content type='text'>
(cherry picked from commit 1e752c01203b2560ef3ed28993aac9c98c053cb8)
</content>
</entry>
<entry>
<title>ability to shrink all images x2 on load</title>
<updated>2016-05-05T21:43:47Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-05-04T15:36:51Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d6e30256ad7e2660db796b41cf8a7bf073aa6d09'/>
<id>urn:sha1:d6e30256ad7e2660db796b41cf8a7bf073aa6d09</id>
<content type='text'>
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
</content>
</entry>
<entry>
<title>Fixed #4163 (intersect_shape crashes on results limit)</title>
<updated>2016-04-27T06:44:31Z</updated>
<author>
<name>Marc Gilleron</name>
</author>
<published>2016-04-12T00:18:41Z</published>
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<id>urn:sha1:a0b664585878429f42ac0aa17e8c0ff84b5d833a</id>
<content type='text'>
(cherry picked from commit d239e6bc0ebf7ac987f2c1991a5dceb33ad2a8f2)
</content>
</entry>
<entry>
<title>Fix crash when resizing ConcavePolygonShape2D segments</title>
<updated>2016-04-02T20:04:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-03-09T18:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ce273b3291f508e2a822348fde5a12e0b51365b'/>
<id>urn:sha1:6ce273b3291f508e2a822348fde5a12e0b51365b</id>
<content type='text'>
(cherry picked from commit 3fc16d402514550206709c87616657ce7c0933ea)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>refix particles3d issue, bringing down the amount limit to 1024</title>
<updated>2016-02-16T08:56:31Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-16T08:56:31Z</published>
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<id>urn:sha1:2d1de834348473bae7bd676587d2e72ae03a5642</id>
<content type='text'>
</content>
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<entry>
<title>* raised the max amount of particles to match the max number allowed in the inspector (prevents crash)</title>
<updated>2016-02-12T11:45:26Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-12T11:32:55Z</published>
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<id>urn:sha1:b3fadd66c81d39175e144d61b7a4856f03af301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3534 from Biliogadafr/pickable2d</title>
<updated>2016-02-03T11:56:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T11:56:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d63dda72bedeb9795095cc15d976b6766a175e2'/>
<id>urn:sha1:6d63dda72bedeb9795095cc15d976b6766a175e2</id>
<content type='text'>
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects</content>
</entry>
<entry>
<title>Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg</title>
<updated>2016-02-01T10:07:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-01T10:07:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7439947e139a01b7f05a3c25e935caef8a1f801c'/>
<id>urn:sha1:7439947e139a01b7f05a3c25e935caef8a1f801c</id>
<content type='text'>
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.</content>
</entry>
<entry>
<title>Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'</title>
<updated>2016-02-01T01:30:16Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2016-02-01T01:30:16Z</published>
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</content>
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