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<title>godot.git/servers, branch 2.0.2-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.0.2-stable</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.0.2-stable'/>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/'/>
<updated>2016-04-02T20:04:41Z</updated>
<entry>
<title>Fix crash when resizing ConcavePolygonShape2D segments</title>
<updated>2016-04-02T20:04:41Z</updated>
<author>
<name>Ignacio Etcheverry</name>
</author>
<published>2016-03-09T18:52:15Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6ce273b3291f508e2a822348fde5a12e0b51365b'/>
<id>urn:sha1:6ce273b3291f508e2a822348fde5a12e0b51365b</id>
<content type='text'>
(cherry picked from commit 3fc16d402514550206709c87616657ce7c0933ea)
</content>
</entry>
<entry>
<title>remove trailing whitespace</title>
<updated>2016-04-02T20:03:48Z</updated>
<author>
<name>Hubert Jarosz</name>
</author>
<published>2016-03-08T23:00:52Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=424a1046664eb1dc8138ccb886ba1c1967c3caa4'/>
<id>urn:sha1:424a1046664eb1dc8138ccb886ba1c1967c3caa4</id>
<content type='text'>
(cherry picked from commit 4a4f2479146aa33e235ed57cde311efda68d3c8f)
</content>
</entry>
<entry>
<title>refix particles3d issue, bringing down the amount limit to 1024</title>
<updated>2016-02-16T08:56:31Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-16T08:56:31Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=2d1de834348473bae7bd676587d2e72ae03a5642'/>
<id>urn:sha1:2d1de834348473bae7bd676587d2e72ae03a5642</id>
<content type='text'>
</content>
</entry>
<entry>
<title>* raised the max amount of particles to match the max number allowed in the inspector (prevents crash)</title>
<updated>2016-02-12T11:45:26Z</updated>
<author>
<name>Nuno Donato</name>
</author>
<published>2016-02-12T11:32:55Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=b3fadd66c81d39175e144d61b7a4856f03af301b'/>
<id>urn:sha1:b3fadd66c81d39175e144d61b7a4856f03af301b</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3534 from Biliogadafr/pickable2d</title>
<updated>2016-02-03T11:56:49Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-02-03T11:56:49Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=6d63dda72bedeb9795095cc15d976b6766a175e2'/>
<id>urn:sha1:6d63dda72bedeb9795095cc15d976b6766a175e2</id>
<content type='text'>
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects</content>
</entry>
<entry>
<title>Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg</title>
<updated>2016-02-01T10:07:34Z</updated>
<author>
<name>Rémi Verschelde</name>
</author>
<published>2016-02-01T10:07:34Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=7439947e139a01b7f05a3c25e935caef8a1f801c'/>
<id>urn:sha1:7439947e139a01b7f05a3c25e935caef8a1f801c</id>
<content type='text'>
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.</content>
</entry>
<entry>
<title>Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'</title>
<updated>2016-02-01T01:30:16Z</updated>
<author>
<name>Biliogadafr</name>
</author>
<published>2016-02-01T01:30:16Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=e8c5b41dd8d9825d0ae2f053f2f219289aed91a8'/>
<id>urn:sha1:e8c5b41dd8d9825d0ae2f053f2f219289aed91a8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>thread renaming</title>
<updated>2016-01-31T23:23:24Z</updated>
<author>
<name>Ariel Manzur</name>
</author>
<published>2016-01-31T23:22:38Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0cd8c054a2070a9b91505d5f3a9addfe131352f1'/>
<id>urn:sha1:0cd8c054a2070a9b91505d5f3a9addfe131352f1</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.</title>
<updated>2016-01-30T09:36:58Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-30T09:36:58Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=51dfd4a4b59aa0549eb8a324aca6480df8ae4ed0'/>
<id>urn:sha1:51dfd4a4b59aa0549eb8a324aca6480df8ae4ed0</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
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<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
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