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<title>godot.git/servers, branch 2.0-beta</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=2.0-beta</id>
<link rel='self' href='https://git.neuromancer.sk/godot.git/atom/servers?h=2.0-beta'/>
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<updated>2016-01-24T02:07:23Z</updated>
<entry>
<title>Merge pull request #2698 from Faless/add_area_fix</title>
<updated>2016-01-24T02:07:23Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-24T02:07:23Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=d01f55a78eb08e5645310f17caac0ae49647a013'/>
<id>urn:sha1:d01f55a78eb08e5645310f17caac0ae49647a013</id>
<content type='text'>
Fix bug in Body(2D)SW::add_area</content>
</entry>
<entry>
<title>set_signed_data now works correctly on pcm8 samples.</title>
<updated>2016-01-21T13:40:58Z</updated>
<author>
<name>Ovnuniarchos</name>
</author>
<published>2016-01-21T13:40:35Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=8ed13c4df426331286687e2f45fecf7a2f0bf216'/>
<id>urn:sha1:8ed13c4df426331286687e2f45fecf7a2f0bf216</id>
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</content>
</entry>
<entry>
<title>avoid crash with empty concavepolygonshape, fixes #3169</title>
<updated>2016-01-10T20:25:20Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T20:25:20Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=cb9dfd5d28d52f774f1cef9e44927d43e31b2910'/>
<id>urn:sha1:cb9dfd5d28d52f774f1cef9e44927d43e31b2910</id>
<content type='text'>
</content>
</entry>
<entry>
<title>change intersect_ray function to discriminate pickable objects, fixes #3203</title>
<updated>2016-01-10T18:54:57Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-10T18:54:57Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=1aaf507ffb9b96627219d1e6f4ca1f22565e06b8'/>
<id>urn:sha1:1aaf507ffb9b96627219d1e6f4ca1f22565e06b8</id>
<content type='text'>
</content>
</entry>
<entry>
<title>-Fix crash at exit due to unnecesary check in command queue, fixes #2034</title>
<updated>2016-01-04T03:00:33Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-04T03:00:33Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb'/>
<id>urn:sha1:0e71d49ef41ee0c2347f549b4a6fa79ef8c57ddb</id>
<content type='text'>
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
</content>
</entry>
<entry>
<title>physics state properly returns contact metadata, closes #1979</title>
<updated>2016-01-03T23:23:44Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-03T23:23:44Z</published>
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<id>urn:sha1:606729fa2d2741ba7abbc14bc25b80f7ee58dc64</id>
<content type='text'>
</content>
</entry>
<entry>
<title>skip the first integration in physics bodies, fixes #2213</title>
<updated>2016-01-02T16:28:18Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-02T16:28:18Z</published>
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<id>urn:sha1:27c47e09a183359706ef2497da9278b46f9190b6</id>
<content type='text'>
</content>
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<entry>
<title>properly removing unprocessed objects from physics islands fixes one way platforms for rigidbodies, closes #2345</title>
<updated>2016-01-01T15:13:17Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T15:11:46Z</published>
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<id>urn:sha1:0ed864d876347841d60797773a37c0b2f235c85c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #3184 from vnen/update-copyright-2016</title>
<updated>2016-01-01T14:03:29Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2016-01-01T14:03:29Z</published>
<link rel='alternate' type='text/html' href='https://git.neuromancer.sk/godot.git/commit/?id=199a29b353748245e9589d3ef38877613eef0ede'/>
<id>urn:sha1:199a29b353748245e9589d3ef38877613eef0ede</id>
<content type='text'>
Update copyright to 2016 in headers</content>
</entry>
<entry>
<title>Update copyright to 2016 in headers</title>
<updated>2016-01-01T13:50:53Z</updated>
<author>
<name>George Marques</name>
</author>
<published>2016-01-01T13:50:53Z</published>
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<id>urn:sha1:5be9ff7b6715a661e85f99b108f96340de7ef435</id>
<content type='text'>
</content>
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