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<title>godot.git/servers, branch 1.1-stable</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=1.1-stable</id>
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<updated>2015-05-20T02:37:04Z</updated>
<entry>
<title>fixes on sample importing</title>
<updated>2015-05-20T02:37:04Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-20T02:37:04Z</published>
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<entry>
<title>-Rename unexisting by nonexistant, closes #1940</title>
<updated>2015-05-18T13:20:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-18T13:20:54Z</published>
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-Added function to retrieve list of actions fron InputMap
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<entry>
<title>sleeping property now should work properly, fixes #1892</title>
<updated>2015-05-16T20:54:36Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-16T20:54:36Z</published>
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<entry>
<title>-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854</title>
<updated>2015-05-10T22:24:09Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-10T22:24:09Z</published>
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<entry>
<title>optional formal changes</title>
<updated>2015-05-05T23:22:31Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:56:59Z</published>
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<entry>
<title>PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement</title>
<updated>2015-05-05T22:41:41Z</updated>
<author>
<name>ehriche</name>
</author>
<published>2015-05-05T22:41:41Z</published>
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<entry>
<title>improved kinematic motion, improved demos for kinematic motion</title>
<updated>2015-05-04T01:37:10Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-04T01:37:10Z</published>
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</content>
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<entry>
<title>-Made one way collision work with 2D physics (rigidbody)</title>
<updated>2015-05-03T21:18:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T21:18:21Z</published>
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<entry>
<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
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<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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