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<title>godot.git/servers, branch 1.1-rc2</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
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<updated>2015-05-04T01:37:10Z</updated>
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<title>improved kinematic motion, improved demos for kinematic motion</title>
<updated>2015-05-04T01:37:10Z</updated>
<author>
<name>Juan Linietsky</name>
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<published>2015-05-04T01:37:10Z</published>
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<entry>
<title>-Made one way collision work with 2D physics (rigidbody)</title>
<updated>2015-05-03T21:18:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T21:18:21Z</published>
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<title>-new collision layer &amp; mask system for 2D, for more flexible collision masking</title>
<updated>2015-05-03T19:47:21Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-03T19:47:21Z</published>
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<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<entry>
<title>-fixed broken lighting in release version of godot for isometric light demo, fixes #1697</title>
<updated>2015-04-30T14:34:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T14:34:24Z</published>
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<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
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<entry>
<title>properly wake up bodies when a parameter changes, fixes #1740</title>
<updated>2015-04-26T19:20:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T19:20:00Z</published>
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<entry>
<title>fixes crash related to empty concavecollisionshape, fixes #1709</title>
<updated>2015-04-26T16:03:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T16:03:01Z</published>
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<entry>
<title>-Fixed shader commets, /* */ works well and crash is solved, fixes #1711</title>
<updated>2015-04-26T15:34:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T15:34:42Z</published>
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<entry>
<title>-Resolved light clipping issue due to wrong global rect cache, fixes #1722</title>
<updated>2015-04-25T13:32:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T13:32:34Z</published>
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