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<title>godot.git/servers, branch 1.1-rc1</title>
<subtitle>Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org</subtitle>
<id>https://git.neuromancer.sk/godot.git/atom/servers?h=1.1-rc1</id>
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<updated>2015-05-01T13:44:08Z</updated>
<entry>
<title>-Fixes from source code analyzizer, closes #1768</title>
<updated>2015-05-01T13:44:08Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-05-01T13:44:08Z</published>
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<entry>
<title>-fixed broken lighting in release version of godot for isometric light demo, fixes #1697</title>
<updated>2015-04-30T14:34:24Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-30T14:34:24Z</published>
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<entry>
<title>-made normalmaps easier in 2D, fixes #1467</title>
<updated>2015-04-27T11:11:54Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-27T11:11:54Z</published>
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<entry>
<title>properly wake up bodies when a parameter changes, fixes #1740</title>
<updated>2015-04-26T19:20:00Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T19:20:00Z</published>
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<entry>
<title>fixes crash related to empty concavecollisionshape, fixes #1709</title>
<updated>2015-04-26T16:03:01Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T16:03:01Z</published>
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<entry>
<title>-Fixed shader commets, /* */ works well and crash is solved, fixes #1711</title>
<updated>2015-04-26T15:34:42Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-26T15:34:42Z</published>
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<entry>
<title>-Resolved light clipping issue due to wrong global rect cache, fixes #1722</title>
<updated>2015-04-25T13:32:34Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T13:32:34Z</published>
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<entry>
<title>casting line into physics on negative space now works properly, fixes #1726</title>
<updated>2015-04-25T01:41:31Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-25T01:41:31Z</published>
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<entry>
<title>-Changed Godot exit to be clean.</title>
<updated>2015-04-20T22:38:02Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-20T22:38:02Z</published>
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<content type='text'>
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
</content>
</entry>
<entry>
<title>-Rewritten KinematicBody2D::move to MUCH more efficient code.</title>
<updated>2015-04-19T23:50:55Z</updated>
<author>
<name>Juan Linietsky</name>
</author>
<published>2015-04-19T23:50:55Z</published>
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-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
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